Played: Assassin's Creed: Syndicate
Finished: Nothing
Playing: Assassin's Creed: Syndicate
I'm still really enjoying Assassin's Creed: Syndicate. I've done most of the available side content other than the redundant activities/collectibles, and I only have one borough left to liberate so now I'm focusing more on the story missions. However, it just introduced a new and unexpected side story to do. I'm not going to say what it is to avoid spoilers, but it's really cool.
I've been having a lot of fun with the game because fighting is just as much (if not more) of an emphasis as stealth, and the fighting is brutal. The characters have a lot of lethal combo attacks with different weapons, and there's also knives, guns, bombs, etc. to use. There's also a dodge/parry, but being able to block and/or evade would have been nice since you're pretty much locked into combat once you start and can't get away too easily if you get overwhelmed by enemies. But in general it's nice to play an AC game where I spend more time on the ground than on rooftops for a change.
The game is good in so many ways (characters, graphics, music, voice acting, city design, fighting, leveling, etc.), but there are things that make it frustrating as well such as the running/parkour automatically sticking me to or having me leap to things while I'm just trying to run straight (this has been a problem with all prior AC games as well), the circle button being used for a lot of interaction - for example if I try to grab an enemy I might jump into a carriage instead if both are in the same proximity, the broken missions where the scripted events stop working and the long load times. I feel like I'm in the loading area almost as much as I'm in the actual game when factoring in fast-traveling, desynchronization and dying. These things are a constant issue while playing, and can make the game an infuriating experience at times. Thankfully everything else is so good that none of these things are a deal-breaker, but they do tarnish the overall experience a bit.
The somewhat repetitive design structure of the game is starting to be more prevalent now as well. I've spent a good amount of my time so far doing the side objectives required to liberate the boroughs so I could level up my characters, and unlock a lot of skills as it's almost mandatory to do so to make the later portions of the game more reasonable. As much as I've enjoyed doing the side objectives, doing the same ones over and over for each section of each borough does start to become a little tiresome. I've done some main and side missions along the way too, but I have a tendency to want to do the available side stuff in open world games before doing the main missions.
I'm at a point in the game now where my characters are almost completely leveled up, and most of their skills are unlocked so I'm going to start focusing more on the story missions. It's definitely one of the best AC games that I've played, and I think that it's a little underrated in the series.
jfissel wrote: ↑Sun Jan 27, 2019 1:46 pmI've never played a KH game
jfissel wrote: ↑Sun Jan 27, 2019 1:46 pmDidn't play a whole lot of Ass Creed last week, but I did buy a new TV! A Vizio P65-F1, 65" of 4k HDR goodness, which I really needed.
You NEEDED a 65" 4K TV?
