Played: Final Fantasy X, Legacy of Kain: Soul Reaver
Finished: Nothing
Playing: Legacy of Kain: Soul Reaver
Added: Alone in the Dark: The New Nightmare, #Blud, Fear the Spotlight, Forgive Me Father, Freedom Planet 2, Genso Chronicles, Grandia HD Collection, Hogwarts Legacy, Legacy of Kain: Soul Reaver 1 & 2 Remastered, Oxenfree II: Lost Signals, Persona 3 Reload, RWBY: Arrowfell, Shantae, Soccer Story, Trine 5: A Clockwork Conspiracy
Games releasing this week
Achilles: Survivor
Atomic Heart - Enchantment Under the Sea
Beyond Blue: After the Storm
Botany Manor
Cardfight!! Vanguard Dear Days 2
Citizen Sleeper 2: Starward Vector
Coridden
Cryptical Path
Cuisineer
Darkest Dungeon II: Inhuman Bondage
Daymare: 1994 Sandcastle
The End of the Sun
Eternal Strands
Foundation
Genso Manege
Gimmick! 2
Heart of the Machine
Hello Kitty Island Adventure
Jumping Jazz Cats
Knights Province
Laika: Aged Through Blood
LostMagic
The Mute House
Neptunia Riders VS Dogoos
Orcs Must Die! Deathtrap
Phantom Brave: The Lost Hero
Poppy Playtime - Chapter 4
Proud Dad Simulator
Rebellion Godsoul: Awakening
ReSetna
Robobeat
Robots at Midnight
Runa and the Chaikuru Legacy
SCP: Fragmented Minds
Sniper Elite: Resistance
Space Engineers 2
Spider-Man 2
Star Wars: Hunters
The Stone of Madness
Tails of Iron II: Whiskers of Winter
Tears of Magic
Techno Banter
Those Who Rule
Turbo Balls
Virtua Fighter 5 R.E.V.O.
Warside
Wayfinder
Zombie Cards: Survival Showdown
The Backlog Check-in Vol. 369: 1/25/25: Citizen Sleeper 2/Phantom Brave: The Lost Hero/Sniper Elite: Resistance Edition
The Backlog Check-in Vol. 369: 1/25/25: Citizen Sleeper 2/Phantom Brave: The Lost Hero/Sniper Elite: Resistance Edition
Last edited by Phaseknox on Mon Jan 27, 2025 3:29 pm, edited 1 time in total.
Re: The Backlog Check-in Vol. 369: 1/25/25: Citizen Sleeper 2/Phantom Brave: The Lost Hero/Sniper Elite: Resistance Edit
Games added: Nothing
Last week: Finished nothing, played mainly Cyberpunk with just a little of the Ninja Gaiden 2 Black remaster (to get my daily points for my Microsoft rewards)
This week: Same.
Cyberpunk is a massive game, in terms of content. And the side mission stories are often very interesting (and also extremely dark at times). Also, they WANT you to sneak around in a lot of them but you aren't penalized for not doing so (or if you are, it's so minor that it's inconsequential). Add that to the fact that you can very easily make yourself into basically a walking tank, and sneaking around is the last thing I want to do.
I usually walk up to enemies and shoot them point-blank with my shotgun. They aren't very bright, and they go down like they're made of paper. Not a knock against the game really, it's fun to feel so overpowered and just be able to focus on the exploration and story without really worrying about the combat.
Last week: Finished nothing, played mainly Cyberpunk with just a little of the Ninja Gaiden 2 Black remaster (to get my daily points for my Microsoft rewards)
This week: Same.
Cyberpunk is a massive game, in terms of content. And the side mission stories are often very interesting (and also extremely dark at times). Also, they WANT you to sneak around in a lot of them but you aren't penalized for not doing so (or if you are, it's so minor that it's inconsequential). Add that to the fact that you can very easily make yourself into basically a walking tank, and sneaking around is the last thing I want to do.

- isthatallyougot
- Posts: 1537
- Joined: Fri Jan 19, 2018 9:52 am
Re: The Backlog Check-in Vol. 369: 1/25/25: Citizen Sleeper 2/Phantom Brave: The Lost Hero/Sniper Elite: Resistance Edit

This has got to be some sort of typo.

I've been playing a pretty fun rogue-like twin-stick called Neurovoider and the fan-made Barkley, Shut Up and Jam : Gaiden, a pseudo follow up to Barkley, Shut Up and Jam! on the Genesis. It's wonderfully silly, and, although of a very modest budget, has a unique kind of charm and personality that you'll only find from creators that are unburdened with balance sheets, ha. The battle system is decently fun too, if not very challenging - at least so far.
And I'm really getting into the meat of my Out of the Park Baseball league creation. I've got all the team names finally sorted out and am in the process of designing all the (50!) sets of uniforms. I'm hoping to at least get a semblance of what I want done in not too long so I can have the initial opening day of THE UNITED STATES BASEBALL LEAGUE. ©




Dragon kick your a$$ into the Milky Way!
Re: The Backlog Check-in Vol. 369: 1/25/25: Citizen Sleeper 2/Phantom Brave: The Lost Hero/Sniper Elite: Resistance Edit

I’ve been enjoying Legacy of Kain: Soul Reaver since it’s an early third person action adventure platform puzzle game without any handholding similar to the original Tomb Raider games, but some of the block puzzles are really annoying/frustrating and I’m glad that they’re a thing of the past.
Re: The Backlog Check-in Vol. 369: 1/25/25: Citizen Sleeper 2/Phantom Brave: The Lost Hero/Sniper Elite: Resistance Edit
I've been curious, did they add any quality-of-life improvements such as autosave, a map (I don't THINK the original had a map? Man, it's been a minute), etc. or is it just a graphic upgrade? Either way I'll end up picking the set up eventually, just curious.Phaseknox wrote: ↑Mon Jan 27, 2025 3:34 pm
I’ve been enjoying Legacy of Kain: Soul Reaver since it’s an early third person action adventure platform puzzle game without any handholding similar to the original Tomb Raider games, but some of the block puzzles are really annoying/frustrating and I’m glad that they’re a thing of the past.

Re: The Backlog Check-in Vol. 369: 1/25/25: Citizen Sleeper 2/Phantom Brave: The Lost Hero/Sniper Elite: Resistance Edit
I've been tempted by the Soul Reaver collection. Looking forward to your final thoughts.
Played recently: Nioh
Finished: nothing
Added to backlog: nothing
Current backlog: 45
Looking for a nice meaty game, I found myself playing the Soulslike Nioh. It sucked me in immediately... the combat, characters/story, world, everything hit the spot.
That is, up until I got to the second boss.
After a whole lot of failed attempts, I peeked to see if that thing is regarded as one of the tougher bosses in the game. Nope, apparently not even top 10.
I also should mention that you need to spend 10-15 minutes going around killing dudes to get your special attack ready for that boss fight... every time.
I did it many times, and went in there using the best weapons/abilities/strategies I could come up with... and I never got its health bar past the midpoint.
I suck.
On to the next game!
Played recently: Nioh
Finished: nothing
Added to backlog: nothing
Current backlog: 45
Looking for a nice meaty game, I found myself playing the Soulslike Nioh. It sucked me in immediately... the combat, characters/story, world, everything hit the spot.
That is, up until I got to the second boss.
After a whole lot of failed attempts, I peeked to see if that thing is regarded as one of the tougher bosses in the game. Nope, apparently not even top 10.
I also should mention that you need to spend 10-15 minutes going around killing dudes to get your special attack ready for that boss fight... every time.
I did it many times, and went in there using the best weapons/abilities/strategies I could come up with... and I never got its health bar past the midpoint.
I suck.
On to the next game!
Re: The Backlog Check-in Vol. 369: 1/25/25: Citizen Sleeper 2/Phantom Brave: The Lost Hero/Sniper Elite: Resistance Edit
No, it’s just visually improved everything else is exactly the same as far as I can tell. You have to manually save, and there’s no environment map just a world map that shows the different locations in the game. An environment map would have been nice since it’s one big interconnected world that has areas that you can’t access until you gain the abilities to do so.argyle wrote: ↑Mon Jan 27, 2025 4:50 pmI've been curious, did they add any quality-of-life improvements such as autosave, a map (I don't THINK the original had a map? Man, it's been a minute), etc. or is it just a graphic upgrade? Either way I'll end up picking the set up eventually, just curious.Phaseknox wrote: ↑Mon Jan 27, 2025 3:34 pmI’ve been enjoying Legacy of Kain: Soul Reaver since it’s an early third person action adventure platform puzzle game without any handholding similar to the original Tomb Raider games, but some of the block puzzles are really annoying/frustrating and I’m glad that they’re a thing of the past.
That’s kind of what my experience with Bloodborne was, I loved everything about it including the difficulty of the regular enemies but the first two bosses that I encountered were OP and stopped me in my tracks. That’s the problem that I have with most Soulslikes, everything about them is great except for the difficulty of the bosses IMO. I like bosses in games when they’re basically just stronger enemies with patterns to learn, I don’t like when they’re extremely OP and can basically kill you with one hit and have extremely long life bars that take forever to whittle down. Too many games that I’ve played have been ruined by bosses like that, and unfortunately the popularity of Soulslike games has had more devs put bosses like that in their games. They completely halt my progress in games that I’m otherwise really enjoying, and that upsets me because I want to play games that I like to the end and I hate to not be able to due to OP bosses that prevent me from doing so.
Re: The Backlog Check-in Vol. 369: 1/25/25: Citizen Sleeper 2/Phantom Brave: The Lost Hero/Sniper Elite: Resistance Edit
Finished: Nothing
Now Playing: Ace Attorney Trilogy
Added to Backlog: Nothing
Current Backlog: 43 games
Not much to report, didn't get to start anything because I was sick most of the week.
Now Playing: Ace Attorney Trilogy
Added to Backlog: Nothing
Current Backlog: 43 games
Not much to report, didn't get to start anything because I was sick most of the week.
Re: The Backlog Check-in Vol. 369: 1/25/25: Citizen Sleeper 2/Phantom Brave: The Lost Hero/Sniper Elite: Resistance Edit
Hope you're feeling better, j!
That was what made Elden Ring so compelling to me compared to other games like this. It has less of that thing where your progress is blocked by one super-tough boss and that's that. You can go to other areas, level up and fight other bosses, then come back and have a much better chance against the other guy.Phaseknox wrote: ↑Tue Jan 28, 2025 1:16 pm That’s kind of what my experience with Bloodborne was, I loved everything about it including the difficulty of the regular enemies but the first two bosses that I encountered were OP and stopped me in my tracks. That’s the problem that I have with most Soulslikes, everything about them is great except for the difficulty of the bosses IMO. I like bosses in games when they’re basically just stronger enemies with patterns to learn, I don’t like when they’re extremely OP and can basically kill you with one hit and have extremely long life bars that take forever to whittle down. Too many games that I’ve played have been ruined by bosses like that, and unfortunately the popularity of Soulslike games has had more devs put bosses like that in their games. They completely halt my progress in games that I’m otherwise really enjoying, and that upsets me because I want to play games that I like to the end and I hate to not be able to due to OP bosses that prevent me from doing so.