crimson_tide wrote: ↑Tue Apr 11, 2023 12:42 pm
izzy speaketh, let's create it fam! Feel free to join in anytime. We are starting this club off with a whopper, bruhs! In this thread, we will discuss the game Castlevania: Aria of Sorrow, one of the best search action (...fine, Metroidvania) games ever created...or is it? Will we live in hazy rose tinted memories or has time not been kind to this former favorite of many? We're going to go through the game, pick at it, and post our thoughts. We can figure out the rules later but let's get this train going down this track, friendos!!!!
This is my first time playing it, so there's no possibility for rose tinted glasses - other than the general formula, but it's great so far. I really loved HoD, and (to a slightly lesser extent) CotM, but this is very much top tier IgaVania so far. One gripe I generally have with all GBA games is the sound. Sound is so important to me in (anything) games that, from my perspective, they ought to really be called
audiovisual games rather than "video games", lol. And the GBA sound chip is just an atrocity. I know concessions likely had to be made for overall cost when releasing the product, but man do I not enjoy it. I'm not saying there are no good tunes or no good effects in this or in other GBA games, but they're so hardware-constrained that it really impacts the overall flavor. There are, as said, some nice tunes here in AoS as well, but they can't reach their proper heights via the tech on which they were produced.
That issue aside, it's really fun. I'm one of those weirdos who can respawn rooms endlessly hoping for a rare drop via RNG, and I love it when that pops. (I had 3 or 4 pure bladestone in Demon's Souls that I got on my own, and if you know anything about that, it says all I need to say, lol.)