Anyway! First up, the only dishonorable mention because**** this game award goes to...
I was totally going to railroad Marvel's Avengers but the reason I even am still half considering muscling my way through that garbage fire is because I. HATE. LEGO. GAME. DESIGN. At bare minimum, I got Marvel's Avengers.
I will never under any circumstance understand the hows and whys of the decisions that go into these obtuse abominations. They put so much time, money and energy into the stories and voice acting and writing in these games...BUT WHY THOUGH!?!?!?!? The 'puzzles' are obtuse and respect no one's time. I get that children are supposed to bang their heads against these things. I thought we stopped doing that to children after the NES. The humor doesn't land (my goddaughter really detests the cutscenes only in these games, she's fine with everything else I've found) and there's so much of it. It's just...I don't get it. I played: Lego Marvel Superheroes, Lego City Undercover, Lego Marvel Superheroes 2, Lego Batman 3 and Lego DC Supervillains. I liked exactly zero of them. It's the same formula over and over again. I love Yakuza. Iteration and refinement are fine, that's not the issue. They made like one innovation and then copy pasted it over licenses ad nauseam without wanton and reckless abandon. We will get through DC Supervillains and then I'm tapping out on these. If I have to buy Paw Patrol for us to play next, so be it. I refuse to play Lego Videogame anything after last year.
10) Kill La Kill IF
Bruh. This might have been a top fiver had it not committed the cardinal sin of freezing during the final boss fight after several attempts. I was truly enamored by the few hours I spent with this thing. Anime arena fighters are my JAM. The Naruto Ultimate Ninja Storm games are some of my favorite games ever (that last one was just a BEAST). This one had easy controls, a bonkers story about....evil thread and clothes or something and was just a spectacle monster. There wasn't a lot of game but like Asura's Wrath, what was put on offer was more than enough. Granted, the whole story would take maybe...5 hours? I think that's really pushing it. It's always on sale for like $10. I highly recommend it assuming you don't run into the same game crashing bug I did (sure would have liked to finished it...). Take a look for yourselves, I am not doing this insanity justice:
9) Castlevania Advance Collection
There has to be some bangers if this ended up so low on my list. I had a blast with these back in the day. I am saving Aria of Sorrow as that the one I haven't touched ever as of yet. These are just comfort games. They feel good. They are fun just to dick around in which is how I use them. They cheer me up because they are just fun. Nothing more, nothing less. I like the tweaks they made and love the rewind feature. Sometimes comfort gaming is all you need and this has me covered in spades.
8) Persona 5 Strikers
Yeah, I did it. I put Persona 5 Strikers way low on this list. I was so ready to get all the Persona and plat this game, I bought it day one. It sat in my collection until it was ironically a PS+ game. I just could not get into it at first. It would have been lower but have you heard Life Will Change:
Still amazing...oh wait, sorry. Life Will Change is just that distracting. It alone catapulted this game from being a possible 10 at best. Why? Easy: there's too much. The. whole game is just too much. They made a straight up Persona game with Dynasty Warriors gameplay. So the battles are a lot and just kinda drag on. They are only interesting because have you seen the Persona 5 aesthetic? This game's design doesn't know what restraint means! It looks great...but doesn't really feel great? One of the best parts of Persona is the battle system and the way your time is limited. In Strikers, you can just leave at a checkpoint and go right back. Now let me be clear: this is NOT a bad game. It's actually quite creative the way they blended the two series together. It's just...too much. The Phantom Thieves are great!...but they don't shut the **** up. Every character is there after 2 or so hours and every single one has to say something every single time something happens. The dungeons are needlessly long again because you can just leave, recharge and go right back in, no penalty. The plot just kind of keeps going, there's not even a compelling reason for them to be going on this road trip under the pretense you are given that starts this whole shebang. The final boss just kinda keeps going. That's the whole game. It just doesn't stop. It's the same premise as P5 in new clothes but it just doesn't hit the same way. I thought people slept on this one at first but at 40-50ish hours, I can see why people just kinda let it go. With an editor and more focus next time, they could pull this off right. Again, it's not bad. They should try things like this more often. I hope they learn from this for next time. This could work, I know it...
Well that's it for now. I really expected P5 Strikers to be top three when I bought it. Oh well, more tomorrow, later fam!