

Second, I decided to leave out AC: Origins from the running because I feel like I really need to finish that one to decide where it would rank. Unless something horrible happens in the back end of that game it would definitely have been here otherwise, but now expect to see it in my 2018 list. Oh, and as is the way of our people, these are all games I played in 2017, not necessarily just games that were released in 2017.
So with no further ado...
10. Sky Force Anniversary I'm not typically a huge 'Shmup fan. I enjoy them from time to time, but they don't typically leave a big lasting impression. Sky Force Anniversary was a PS+ freebie at some point last year, but the icon is not inspiring. That sounds lame. OK, look, here's the icon on the PS4 when you install the game:
Looks about exciting as tax return software, doesn't it? So I grabbed it because it was free but then promptly ignored it. That is, until one night when Tam was bored & started playing some of the freebies she had downloaded and decided to boot it up. In spite of the fact that she was literally trying to ram the enemies with her ship (she has less than zero interest in the genre) I thought the game was visually very pretty, so a couple days later I decided to give it a shot myself. And was instantly hooked. It's a 'Shmup, but it also has RPG elements. You gain exp, or money, or whatever you wanna call it by playing levels and can use that to buy permanent upgrades to your ship. Add to that the fact that it's a gorgeous game that's also a ton of fun, and you've got an addictive little hidden gem. Supposedly Limited Run Games is going to be releasing it later this month, and that's one I definitely want to own.
9. Culdcept Revolt Most of the games on my list either take an old idea/franchise in a fresh new direction or do something unexpected and create a brand new franchise. Culdcept Revolt does neither of those things. Sure, there are new cards added of course, new boards. There's a new story which isn't very good, because the story isn't the point anyway. There are a few of what I call quality of life changes - minor tweaks that make the game more player-friendly, but things that casual fans of the series probably wouldn't even notice. So why is it here then? Because it's Culdcept. Sometimes a game does exactly what you expect it to - no more, no less - and you love it just for that reason. That is Culdcept Revolt. No other game does what it does (a few have tried, but not many) and it releases so infrequently that it's a real treat just to get a new game. I was fully addicted to it for at least a solid month after it came out, and I'm still not done with it.
8. Dying Light: The Following Enhanced Edition Dying Light is one of those games that took a bit to "click" with me, but once it did I absolutely loved it. I first tried playing it back around the time it first came out, and thought it was OK but a little too frustrating for me. I may have dabbled with it a time or two after that, but always the same conclusion. And if not for a good friend of mine who had already fallen in love with the game, that probably would have been the end of it for me. But earlier this year, that friend was going after one of the trophies that required the same 4 people to complete a series of quests online in one session - not something that would be easy to get with random players. He had 3 covered just in his family, but enlisted me for his fourth. While playing that night we had a blast, and in the process he showed me a few things about the game that I didn't realize. So after that I went back to it and with my new-found knowledge (and a few higher level weapons he had given me


7. Titanfall 2 Titanfall 2 should have been another forgettable & dumb dudebro shooter. It wasn't supposed to have clever mechanics, great gameplay, characters you actually like (and who have a fun sense of humor) and some of the absolute best level design I've seen in a modern video game. But somehow, it does have all of those things. I can't speak for the multiplayer-only XBone-only original game, and I fear for the next game in the series (assuming there is one) since EA has since bought Respawn, the developer - but Titanfall 2 is not only one of the best current-gen shooters but a must-play game period.
6. Mario + Rabbids: Kingdom Battle Most people I talked to about this game this year (who hadn't played it) thought one or both of the following: it's shovelware trash because it's by UbiSoft and it's a kiddy game because it has both Mario and Rabbids characters in it. Both of those statements are undeniably false. Mario + Rabbids has so much polish to it that if you didn't see the opening UbiSoft logo, you would swear it was a first-party Nintendo game. Every little detail, from animations and character reactions to sound effects and music, shows that unfiltered love was poured into the development of this game. Just listen to the composer talk about his experience working on the music:
So it's quality. But how about it being kiddy? Ummm, definitely not. It has a fantastic learning curve, which means it starts out very simple. But by the time you get to the third world, you know they mean business. Each character has unique abilities along with their own skill tree, and more and more complex enemies keep being introduced the further you go into the game - which require more complex strategies to overcome. If it tells you anything, the main reason this game isn't higher on this list is because of how difficult it gets.
5. Diablo III: Reaper of Souls Ultimate Evil Edition I almost didn't include this one, because I'm pretty sure it has been on one of my past years' lists. So I figured I should disqualify it. But the more I thought, the more I realized what a disservice that would be. The fact is, time-wise my gaming year was dominated by 3 games in 2017 - Diablo III and my top 2 games. Not only that, but I loved every one of the many, many hours I sunk into this game this year. How could I leave it off? Heck, it's hardly the same game it was a couple of years ago anway what with the addition of Season Play, which is what took up nearly all my time. The fun of taking a character from nothing and working towards goals for rewards was more addictive than I imagined. Not only that, but during the second of the two seasons I played I made a breakthrough in my thinking of how to play the game. I started looking into character builds and I realized the synergy different classes had between their equipment and abilities. Suddenly my damage output was through the roof, and those crazy goals I thought were unobtainable moved closer to my reach. When you look back on the half-baked game that Diablo III originally launched as on the PC several years ago and compare it to what it has become, it's a real testament to Blizzard that they weren't content to chalk it up as a failure and move on but rather wanted to correct their mistake and make it into a truly great game. They succeeded in spades.
4. The Last Guardian Hey, remember that game that I laughed at you guys for years for anticipating? The one I swore was vaporware? That I laughed about my eternal preorder for at Amazon? Well, it finally came out...and it's amazing. Trico is probably my video game character of the year - it's impossible not to fall in love with him. Doubly so if you're a dog person. His mannerisms are spot-on for a dog, and you'll quickly find yourself growing attached to him. When he got hurt I wanted to pet him, which would make the blood spots disappear, to "make him better". This did nothing as far as the game was concerned besides making the spots go away, mind you, but I did it anyway - every. single. time. I was anxious when I was separated from him, not just because your character is pretty much defenseless alone but because I wanted to know that Trico was ok. And I'd stop & just enjoy the quiet moments that the game provided, just taking it all in. The real genius of the gameplay is that the game is one big escort mission, but YOU are the one being escorted. But you may not even think of that, because the atmosphere & character of the game is so much at the forefront that everything else just kinda fades to the back. The Last Guardian is an experience, and it's one I wouldn't mind having again. To quote Chevy Chase, "It takes a big man to admit when he's wrong. I am NOT a big man."

3. Super Mario Odyssey Mario is one of those games where it seems each new main entry in the series gets gushed over by critics to the point that you kinda stop listening to the hype. It's like "Yeah, yeah, Mario is an institution, Mario is great, the new one is the best thing ever - what else is new?" So let me say now that I'm not a rabbid (no pun intended

2. Injustice 2 If you had told me this time last year that a fighting game would be on my top 10 list for the year, let alone at #2, I would have laughed pretty hard. I enjoy a good fighting game from time to time, casually, but one of the best games of the year? No way. Of course, I didn't know at the time that some mad genius had merged a loot-based RPG with a fighter and in doing so created one of the most addictive fighting games ever. Heck, I've called this the best fighting game I've ever played, and I stand by that. Keep in mind, I'm talking about from a single-player perspective, probably less than 5% of my total playtime has been multiplayer. The loop of playing events that are constantly updating to earn rewards in the form of new moves & gear for an insanely large roster of characters all while leveling them up is insanely satisfying. The equipment you unlock is not only cosmetic but also affects the stats of your character. As much time as I've put into the game - and it's a lot - there are many characters that I've still done basically nothing with. The game just doesn't stop. Every time this past year I thought I was done with it, something would pull me back in and have me hooked all over again. This was the game I played most consistently throughout the year. It was the biggest surprise of the year and *almost* the best game I played this year. Almost....
1. The Legend of Zelda: Breath of the Wild I have been a long, long time Zelda fan. But I have to admit, in recent years I've been a bigger fan of the *idea* of Zelda than the actual games. The last one I really enjoyed all the way through was Wind Waker. Twilight Princess was a letdown after the superior Okami, and Skyward Sword seemed interesting but the forced motion controls killed it for me. So I went into Breath of the Wild with hopeful but tempered expectations. And they were promptly shattered. Breath of the Wild is an astounding achievement of a game. It's a stunning example of how to reinvent and reinvigorate a franchise while not losing its identity in the process. It's fully Zelda, yet still 100% new. It's not just an open world Zelda game, it's possibly the best open world game to date. The characters are all nuanced and interesting, with stories that give the game a deep melancholy. The graphics are gorgeous, and the music has a light bounce to it that can easily switch from whimsical to serene. The combat is fast paced with an added sense of danger thanks to the breakable weapon system. Loot and crafting play a big role in the game. But beyond all of this there is one concept that dominates this game like no other - exploration. It is said you can rush to the end of the game in a very few short hours, but to do so would be missing the entire point. Every square inch of the map has secrets to be discovered, views to be seen, puzzles to be solved. And thanks to the climb-anything mechanic you can literally explore everything you see. The scope of the game is only surpassed by the masterful execution. Breath of the Wild released relatively early in the year, and it was clear when I was playing it that the odds of anything else I played last year topping it was going to be miniscule. This is probably one of the strongest lists of games I've played in years, everything here 100% deserves to be here and absolutely should be played. And know that even so, Breath of the Wild stands head & shoulders above them all.