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Expecting to have another round of good but relatively forgettable fun, I fired up Return to Castle Wolfenstein in 2024. The only other entry I'd ever played in this long-running series was 2014's The New Order - a game I really enjoyed. Fighting Nazis must be one of the most natural gaming expressions. I suppose it satisfies a culturally acceptable outlet for violence (for most). It fits nicely into one of the most popular genres. And there's plenty of room for exploring more ‘out-there’ elements with Hitler's (and the Nazi party's) supposed fascination with occult stuff. It's easy to see why this series (and concept) has lasted as long as it has.
In this entry, we're sent along multiple missions from the titular castle to various other locations, both indoor and out. Places like air bases, research facilities, military outposts, and others provided plenty of visual variety for the mostly routine shooting. I really appreciated the overall variety, and this was accentuated by missions that were both of the stealth and action variety. The stealthier missions required you to take out foes from a distance with long-range scope-based weapons or up close and personal with your blade or silenced pistol. The stealth was relatively simple and not off-putting, I would imagine, if you don't care for that more narrow genre, though. The action-focused missions made up the bulk of this familiar shooter experience - levels like you'd expect in most any other shooter, and they were good cathartic fun as well. The enemy AI wasn't dumb as bricks either, as they'd kick back grenades you've thrown and move around corners in varying patterns. To be clear, the AI wasn't particularly noteworthy, but it was fun enough to keep things engaging. The overall challenge (on the default difficulty) was quite nice, however. Even though you're given suitable weaponry to deal with any situation, you can have your health and armor whittled away in a flash, especially if you get yourself into a tight spot. And the hail of gunfire was nicely unpredictable, as you'd sometimes have foes unloading their clips in a maelstrom of whizzing projectiles while missing you altogether, and then at other times you could get nailed by an unseen sniper, shaving a good chunk off your health in an instant.
There were also plenty of secrets to find in every level. Some of the secrets gave you extra ammo and armor, while others were Nazi treasures you could add to your booty count. And these were nicely hidden, as I rarely found them all within a level, which could add some moderate replay value should you find yourself really immersed. I also LOVE that Return included a kick button. Granted, it was no Bulletstorm boot of catharsis, but it was quite satisfying and funny to destroy Nazi chairs, pictures of Hitler, radio equipment, and other elements of their military campaign as you made yourself a general nuisance to their cause along the way.
In terms of presentation, the sound was really nice. The soundtrack was very military in tone,with a heavy emphasis on percussive elements that wonderfully suited a campaign with this wartime backdrop. The general sound effects were also well done,with plenty of little immersive touches like radio, enemy chatter,and lots of little audiovisual elements to bring the locations and overall scene to life. I always enjoyed hearing the Nazi forces yelling out, “Halt” whenever they found me. The guns provided nice audio feedback as well for the most part and were varied enough to feel like you had a complete and satisfying arsenal. Granted, some guns were far preferred over others, leaving some basic pistols sitting unattended in your rotation, but there were some interesting weapons, some of which were experimental in nature, which kept the carnage fresh. And the general atmosphere had an excellent horror-tinged flavor to complement the action due to the Nazi occult shenanigans, opening doors that should remain closed.
On the other side of this coin, I have heard that the main draw with this title has always been the multiplayer component, something that I didn't play and honestly had no interest in. And the performance could have been better in some spots. I've heard this was an issue with the “iortcw” version/patch that I played at first, and it must have been since it couldn't have been a hardware issue. And this was not a plug-and-play experience for me on Steam, having had a few hiccups in getting things going before finally being able to make my way smoothly via the aforementioned “patch,” which ultimately ran outside Steam. Also, the few bosses were pretty uninspired as well as being a bit unbalanced. They served their purpose but were not close to the highlight they ought to have been.
But overall this was generally what I've come to expect with the FPS genre. It was really good fun from beginning to end, and yet not something I'd necessarily go “gaga” over. The gunplay was greasy-quick and fun, the environments were varied and interesting, and the campaign was lengthy enough that I felt like I'd been on a proper adventure when all was said and done. Look, if you've played and enjoyed this genre in the past, you know what to expect. For me, it's a solid 4/5. Really good fun, but not quite something I'd personally place as an all-time classic.