canedaddy wrote: ↑Fri May 13, 2022 12:47 pm
Phaseknox wrote: ↑Fri May 13, 2022 12:28 pmDivinity: Original Sin II isn’t third person or open world, it’s isometric view and linear.
Incorrect. It is third person and open world.
Are you mistaking it for something else?
No, are you?
https://www.thegamer.com/rpg-isometric- ... tions/amp/
It’s isometric view, even if you zoom the camera in close to your character(s) the camera is still set at a slight top-down angle and not directly behind your character(s) looking forward. Third person is when the camera is directly behind your character(s) looking forward.
It’s also not open world, and I’ve never heard it described as such. It has somewhat open areas and environments, but it’s not what is usually described as an open world game. It has a linear progression system where you can’t move onto other areas until you’ve completed objectives in previous ones.
Come on, you know what a third person open world game is. Games like Assassin’s Creed, Days Gone, The Division, Ghost of Tsushima, Ghost Recon: Wildlands/Breakpoint, Grand Theft Auto, Horizon Zero Dawn/Forbidden West, Immortals: Fenyx Rising, inFamous, Just Cause, Mad Max, Mercenaries, Middle-earth: Shadow of Mordor/War, Red Dead Redemption, Red Faction: Guerrilla, Saints Row, The Saboteur, Sleeping Dogs, Spider-Man, Watch Dogs, The Witcher III, etc. Divinity: Original Sin II isn’t anything like those games. It’s a CRPG similar to Baldur’s Gate, Pathfinder and Pillars of Eternity.