Izzy's 2025
Posted: Wed May 13, 2026 2:51 pm
Well gents, better late than never, huh. 
I had an interesting gaming year that was dominated by a single title. Of course, I'll get to that eventually. I didn't have any replays, albeit with one notable exception that I'm not considering a replay for reasons I'll eventually explain. Despite the relatively short list this year, I surely did play some games that I really enjoyed, and I'll gradually work my way from the bottom to the top, as per usual. If you feel like chiming in, let 'er rip boys!
In terms of my ratings, I'm sure you guys know the drill.
1- trash
2- lacking
3- good
4- very good
5- personal Hall of Fame
Feel free to fill in all the detail of those broad rankings based on your own intuition. As for me, and as is the norm, I always refine the evaluations from simple number to greater nuance with the shared review-text.
So, I'll get it started on this relatively short (for me) yearly list with the worst game I played in 2025.
22) The River (PC - 2025) (41 minutes played) 2/5






In a free Steam game I played in 2025 called The River, you enter the experience into a blackness as a ball of light. You come to find that you are a disembodied person that has passed on to the other side. In order to "move on", this amnesiac character must remember who they are via a variety of interpersonal encounters with other deceased beings in this "Bardo" of sorts. He comes to learn that everyone he meets in this between-state has a specific connection to him from his previous life and that he will be able to regain awareness of the details of his previous incarnation through these interactions. He learns of tragedies that befell a community, apparently a pre-industrial medieval locale of sorts. There were betrayals and killings, and his sense of justice is engaged as he wants to right these wrongs of which he is informed, still lacking the complete picture. Without spoiling all the details, there is a "twist" about just who this person is, and unfortunately, it felt very telegraphed for me and is probably obvious to the reader of this review simply by limited context. I knew right away what the outcome was going to be, so that significantly muted what could have had some impact. It was still a revelation of weight for the character, even if it held no surprise for me as the player, and was surely a bitter pill to swallow as those memories were fleshed out prior to his own "moving on" to whatever lay next for his soul or essence. The game itself is a brief, kinetic visual novel that only involves clicking to move the dialogue forward as well as directing your character on screen from place to place. The graphics were very simple black and white throughout most of the short journey, appropriately enough given the themes, and there were very few locations. Overall, I thought it was an reasonably interesting story that poked at notions of morality and the inevitability of pain and suffering along with subtle whispers of the value of forgiveness, both towards other and self. But it wasn't particularly deep, nor was it complex or involved in any way. Credit to the developers for the concept, and I enjoyed it for what it was, but it really wasn't much of note, in the end. Not to be overly harsh on this obviously simple project, but it wasn't engaging enough to recommend, in my view, despite some interesting elements. I don't grade on a curve with my gaming reviews - not to be cruel, but out of a sense of personal authenticity. Many games I ultimately rate as sub-par have genuine effort and love put into them, I'm sure, but I'm only evaluating the creation as it resonates for me, with no judgment intended towards any of the creators. 2/5
I had an interesting gaming year that was dominated by a single title. Of course, I'll get to that eventually. I didn't have any replays, albeit with one notable exception that I'm not considering a replay for reasons I'll eventually explain. Despite the relatively short list this year, I surely did play some games that I really enjoyed, and I'll gradually work my way from the bottom to the top, as per usual. If you feel like chiming in, let 'er rip boys!
In terms of my ratings, I'm sure you guys know the drill.
1- trash
2- lacking
3- good
4- very good
5- personal Hall of Fame
Feel free to fill in all the detail of those broad rankings based on your own intuition. As for me, and as is the norm, I always refine the evaluations from simple number to greater nuance with the shared review-text.
So, I'll get it started on this relatively short (for me) yearly list with the worst game I played in 2025.
22) The River (PC - 2025) (41 minutes played) 2/5






In a free Steam game I played in 2025 called The River, you enter the experience into a blackness as a ball of light. You come to find that you are a disembodied person that has passed on to the other side. In order to "move on", this amnesiac character must remember who they are via a variety of interpersonal encounters with other deceased beings in this "Bardo" of sorts. He comes to learn that everyone he meets in this between-state has a specific connection to him from his previous life and that he will be able to regain awareness of the details of his previous incarnation through these interactions. He learns of tragedies that befell a community, apparently a pre-industrial medieval locale of sorts. There were betrayals and killings, and his sense of justice is engaged as he wants to right these wrongs of which he is informed, still lacking the complete picture. Without spoiling all the details, there is a "twist" about just who this person is, and unfortunately, it felt very telegraphed for me and is probably obvious to the reader of this review simply by limited context. I knew right away what the outcome was going to be, so that significantly muted what could have had some impact. It was still a revelation of weight for the character, even if it held no surprise for me as the player, and was surely a bitter pill to swallow as those memories were fleshed out prior to his own "moving on" to whatever lay next for his soul or essence. The game itself is a brief, kinetic visual novel that only involves clicking to move the dialogue forward as well as directing your character on screen from place to place. The graphics were very simple black and white throughout most of the short journey, appropriately enough given the themes, and there were very few locations. Overall, I thought it was an reasonably interesting story that poked at notions of morality and the inevitability of pain and suffering along with subtle whispers of the value of forgiveness, both towards other and self. But it wasn't particularly deep, nor was it complex or involved in any way. Credit to the developers for the concept, and I enjoyed it for what it was, but it really wasn't much of note, in the end. Not to be overly harsh on this obviously simple project, but it wasn't engaging enough to recommend, in my view, despite some interesting elements. I don't grade on a curve with my gaming reviews - not to be cruel, but out of a sense of personal authenticity. Many games I ultimately rate as sub-par have genuine effort and love put into them, I'm sure, but I'm only evaluating the creation as it resonates for me, with no judgment intended towards any of the creators. 2/5



















