Izzy's 2024 gaming year in review.
Posted: Thu Dec 26, 2024 12:33 pm
Well, I guess it's that time of year again for me. Sometimes I wonder why I keep doing this, but some part of me either enjoys or is compelled to organize and rank things while reflecting on my feelings about them. And while I do it for myself, I figure I may as well share with you old friends as well.
I will say that I plan to take things at a *MUCH* slower pace this year. Sometimes I have felt like it was more work than fun at times in the past when I hurried myself more than I would have liked. So, you can probably expect an entry every week or thereabouts. Maybe I'll finish in time for my 2025 year in review.
I always like to offer a refresher of how I score things, adding a bit of a different explanation each time. So, here's a summary. I always use a 5-star scale. I feel like it is more than sufficient to capture the essence of my subjective appreciation of a game. Any further separation or fine-tuning will be simply how games rank relative to one another in any given category. I don't understand 10 point or, god forbid, 100 point scales. Who can possibly differentiate such minutiae with any degree of accuracy or confidence? Maybe I'm just simple minded.
So:
1-Star : Crap, avoid
2-Star : Not a good game, but may have some positive qualities and potential
3-Star : This is average, and average, if you enjoy a thing, is generally pretty good. I love games, and an average video game is a pretty good time to me. Most games fall in this category simply via relative context. I may not be in love with these, but they were nevertheless worth playing.
4-Star : Very good game. This is one that I thoroughly enjoyed. Maybe it didn't hit the highest of highs or if so, without enough consistency. But make no mistake, this was a really good and memorable time.
5-Star : The best of the best. These are the games I dream of playing. They may not be "perfect", but such notions are a bit silly. If a game connected with me strongly and consistently, if it's a game I couldn't wait to fire up, if it stayed in my thoughts and awareness even when away from the screen and controller, you'll find it in this category.
Finally, I'll start this set of reviews with any replays from the year prior to getting in the rankings. I usually don't like ranking games that I'm revisiting in the year end countdown, but they deserve acknowledgement because if I'm interested in playing a game that I've already played, it's safe to say that I really enjoyed it. *The games I have replayed are NOT ranked relative to each other.
Oh, and one final thing. I tried to keep track of hours played for everything so that I can see clearly how much of my life I'm wasting.
In a few cases I had to estimate because of a lack of a timer for a title.
And if any of you guys feel like chiming in, don't be shy. I'm happy to hear how wrong (or right, however unlikely) I may be.
REPLAY #1
Ratchet and Clank (PS2) (2002) (Play time 36 hours)

















When the PS2 came out, I was probably at the highest point of excitement I had felt for the medium of video games to that point. And in some ways, there was a magic to that moment in time that won't ever be surpassed for me. I had seriously gotten back into video games with the PS1 despite dabbling with and sampling gaming from time to time with the SNES/Genesis era. But the PS2 just landed at a point in my own life relative to my arc with this medium that it carried such a sense of impact that is hard to describe. I felt as if it aligned with time at a point where it was ready to both take over my personal world along with the gaming world at large, and so it, in retrospect, certainly did. I waited for the midnight launch, which I think ended up being closer to 2 AM, so high were my levels of excitement. I had already bought a couple of games for this machine, games that were strangely available prior to the device itself. It truly felt like a landmark moment for a person whose love for games had reignited from a delicate smoldering ember and was ready to full-on blaze once again. And apparently this must have been a relatively common set of circumstances, at least judging by the ultimate, and unprecedented, success of that incredible console. So many wonderful games eventually released for this machine, seemingly endless waves of variety and experimentation that pushed the medium in so many interesting and compelling directions - a library of games that at least *feels* virtually endless. And I have continued to play the PS2 over the years up through today. In fact, it is a personal commitment of mine to play a minimum of one PS2 game each year, and I have done so even well after the end of the PS2's mainstream life cycle. I both play new (to me) titles as well as revisiting some old favorites. This year, one of the games I played was a real classic that really emphasized the leap this medium had taken to me, and that is the original Ratchet and Clank.
There are so many great things I can say about this series and initial installment, more specifically. The first thing that really struck me playing it at launch was just the absolutely stunning visual presentation. I couldn't believe how colorful, sharp, and vast (in feel) this game world was. The concept of flying throughout a galaxy from planet to planet, places that were incredibly different, naturally, was an excellent idea and executed with such skill. This fundamental idea allowed for such a playful approach to locales and enemies, and to this day, I get all giddy just playing any entry in this series because of the general premise, which I have always found so fun.
Another thing I love about R&C is that it took the mascot platformer genre and sort of expanded upon the idea of simply running and jumping and added in weaponry. The variety of the arsenal available in this series is both unique and fun to play around with. In this initial franchise entry we already had some classics like the morph-o-ray to turn foes into chickens, the tesla claw, which shot this arc of electricity to fry all the goons, and of course the RYNO which, while pricey, really made quick work of any situation. And that's just scratching the surface of this fun set of guns. And besides that, there are a fun set of tools like jetpacks, grind boots, and hook shots, only to mention a few, that add variety and assistance in this duo's journey across the galaxy.
I also really found the presentation to be excellent. Insomniac did a really good job of incorporating a fun story about overthrowing greed, corruption, and totalitarian despots, and they did it with a great sense of humor and characters that were as fun in this replay as they were back then. I really like how they touched on real-world problems and issues with both wit and charm. And there was also a nice amount of sly and subtle adult humor to be found for those who were old enough to appreciate/recognize it. There was this great intersection of concepts and execution that gave everything such a broad appeal, and I suppose that is evidenced by the long run of success this franchise has had. And musically, the soundtrack really fit the action with mechanical and futuristic-flavored tunes that added nicely to the overall vibe. And speaking of sound, the clinking and ringing (along with the "vacuuming" visual element) of all the bolt hoovering tickles a part of my brain that feels like I'm being hypnotized, lol. I can't get enough of that ish! This aspect must have been crafted by some casino engineer gurus, lol.
If I must mention some lesser aspects, which I feel is only fair, I will say that the humor can, at times, skew a bit “teen-edge.” I'm still a kid at heart, though, so this aspect didn't really bother me, but I can see how the tone may not resonate with some. Also, the basic platforming is perfectly functional, but it can feel a bit loose and imprecise at times. This is more of an action-platformer, of course, rather than a pure example of “just” platforming. There was also not enough Captain Quark in this original entry, something I had forgotten over the years. However, Insomniac quickly recognized this mistake along with the potential of this character and thankfully remedied this issue in future installments. There were also some instances where the camera could be problematic. It wasn't a frequent occurrence and something you expect in most games with a 3D with a user-controlled perspective, but there were some cases where your point of view wasn't ideal, and it wasn't easy to remedy manually. There was also no lock-on targeting and strafing in this first entry, which makes it feel a bit lesser mechanically than future entries. Combat worked fine, but it is an element that was missed. And while you could unlock more powerful “Gold” versions of your weapons, there was no weapon leveling like future installments brought to the party. And I always enjoyed that feeling of incrementally growing in power with your arsenal that would come as this series evolved.
But those downsides are all very small relative to the overall package. This series offers just an incredibly fun formula. It's not complex in structure, although it provides a nice sense of progression as you explore and increase your power and expand your arsenal. Even though I would probably rate this as the lowest of the mainline entries in relative terms, that should not be taken as a slight as it's still easily an all-time classic for me. They clearly already had the formula down, and it was just a matter of refinement and expansion on those ideas. And what a fun recipe it is! There is a wonderful pacing where you constantly get new gadgets, weapons, planets to explore, secrets to find, etc. There's just this addictive package for me in this series. There's always something new to do or see, and the moment-to-moment engagement is rewarding on a consistent basis - breaking stuff, exploding things, crazy weapons, hoverboard races, evil villains, becoming the hero on a vast cosmic scale - really a teenage (or young-at-heart's) fantasy. It's just a consistent series of positive and fun reinforcements where you're never doing any one thing for too long. There's a really fun blending of comedy, adventure, and action that is truly the total package as far as I'm concerned. And not that comparisons are necessary, but as good as Jak & Daxter and Sly Cooper were on the PS2 as well, they were never in the same league as R&C for me - a series that has always been a tier above. And, as stated, the formula only got better from here. The barrier to just having fun is always remarkably low here, and I just find this series to be a bit of catnip relative to my sense of a good time. It just ticks so many boxes of what my brain finds engaging and keeps firing those reinforcements consistently across the game and series. Digital crack! And I was a bit surprised at how familiar most everything felt after more than two decades. It really speaks to the impact this game must have had on me at the time that the memory of details became so ingrained. When all was said and done on this revisit, I played for 36 hours across multiple runs, found all 40 gold bolts, and about half the skill points. I was intending to get everything on my own, but when I looked up what unlockables I was missing, I was only really interested in a making-of video that I just watched on YouTube. But the fact that this game held my attention and interest for almost 40 hours really speaks to how much I love it. An unquestionable 5/5 for me.
I will say that I plan to take things at a *MUCH* slower pace this year. Sometimes I have felt like it was more work than fun at times in the past when I hurried myself more than I would have liked. So, you can probably expect an entry every week or thereabouts. Maybe I'll finish in time for my 2025 year in review.

I always like to offer a refresher of how I score things, adding a bit of a different explanation each time. So, here's a summary. I always use a 5-star scale. I feel like it is more than sufficient to capture the essence of my subjective appreciation of a game. Any further separation or fine-tuning will be simply how games rank relative to one another in any given category. I don't understand 10 point or, god forbid, 100 point scales. Who can possibly differentiate such minutiae with any degree of accuracy or confidence? Maybe I'm just simple minded.
So:
1-Star : Crap, avoid
2-Star : Not a good game, but may have some positive qualities and potential
3-Star : This is average, and average, if you enjoy a thing, is generally pretty good. I love games, and an average video game is a pretty good time to me. Most games fall in this category simply via relative context. I may not be in love with these, but they were nevertheless worth playing.
4-Star : Very good game. This is one that I thoroughly enjoyed. Maybe it didn't hit the highest of highs or if so, without enough consistency. But make no mistake, this was a really good and memorable time.
5-Star : The best of the best. These are the games I dream of playing. They may not be "perfect", but such notions are a bit silly. If a game connected with me strongly and consistently, if it's a game I couldn't wait to fire up, if it stayed in my thoughts and awareness even when away from the screen and controller, you'll find it in this category.
Finally, I'll start this set of reviews with any replays from the year prior to getting in the rankings. I usually don't like ranking games that I'm revisiting in the year end countdown, but they deserve acknowledgement because if I'm interested in playing a game that I've already played, it's safe to say that I really enjoyed it. *The games I have replayed are NOT ranked relative to each other.
Oh, and one final thing. I tried to keep track of hours played for everything so that I can see clearly how much of my life I'm wasting.

And if any of you guys feel like chiming in, don't be shy. I'm happy to hear how wrong (or right, however unlikely) I may be.

REPLAY #1
Ratchet and Clank (PS2) (2002) (Play time 36 hours)

















When the PS2 came out, I was probably at the highest point of excitement I had felt for the medium of video games to that point. And in some ways, there was a magic to that moment in time that won't ever be surpassed for me. I had seriously gotten back into video games with the PS1 despite dabbling with and sampling gaming from time to time with the SNES/Genesis era. But the PS2 just landed at a point in my own life relative to my arc with this medium that it carried such a sense of impact that is hard to describe. I felt as if it aligned with time at a point where it was ready to both take over my personal world along with the gaming world at large, and so it, in retrospect, certainly did. I waited for the midnight launch, which I think ended up being closer to 2 AM, so high were my levels of excitement. I had already bought a couple of games for this machine, games that were strangely available prior to the device itself. It truly felt like a landmark moment for a person whose love for games had reignited from a delicate smoldering ember and was ready to full-on blaze once again. And apparently this must have been a relatively common set of circumstances, at least judging by the ultimate, and unprecedented, success of that incredible console. So many wonderful games eventually released for this machine, seemingly endless waves of variety and experimentation that pushed the medium in so many interesting and compelling directions - a library of games that at least *feels* virtually endless. And I have continued to play the PS2 over the years up through today. In fact, it is a personal commitment of mine to play a minimum of one PS2 game each year, and I have done so even well after the end of the PS2's mainstream life cycle. I both play new (to me) titles as well as revisiting some old favorites. This year, one of the games I played was a real classic that really emphasized the leap this medium had taken to me, and that is the original Ratchet and Clank.
There are so many great things I can say about this series and initial installment, more specifically. The first thing that really struck me playing it at launch was just the absolutely stunning visual presentation. I couldn't believe how colorful, sharp, and vast (in feel) this game world was. The concept of flying throughout a galaxy from planet to planet, places that were incredibly different, naturally, was an excellent idea and executed with such skill. This fundamental idea allowed for such a playful approach to locales and enemies, and to this day, I get all giddy just playing any entry in this series because of the general premise, which I have always found so fun.
Another thing I love about R&C is that it took the mascot platformer genre and sort of expanded upon the idea of simply running and jumping and added in weaponry. The variety of the arsenal available in this series is both unique and fun to play around with. In this initial franchise entry we already had some classics like the morph-o-ray to turn foes into chickens, the tesla claw, which shot this arc of electricity to fry all the goons, and of course the RYNO which, while pricey, really made quick work of any situation. And that's just scratching the surface of this fun set of guns. And besides that, there are a fun set of tools like jetpacks, grind boots, and hook shots, only to mention a few, that add variety and assistance in this duo's journey across the galaxy.
I also really found the presentation to be excellent. Insomniac did a really good job of incorporating a fun story about overthrowing greed, corruption, and totalitarian despots, and they did it with a great sense of humor and characters that were as fun in this replay as they were back then. I really like how they touched on real-world problems and issues with both wit and charm. And there was also a nice amount of sly and subtle adult humor to be found for those who were old enough to appreciate/recognize it. There was this great intersection of concepts and execution that gave everything such a broad appeal, and I suppose that is evidenced by the long run of success this franchise has had. And musically, the soundtrack really fit the action with mechanical and futuristic-flavored tunes that added nicely to the overall vibe. And speaking of sound, the clinking and ringing (along with the "vacuuming" visual element) of all the bolt hoovering tickles a part of my brain that feels like I'm being hypnotized, lol. I can't get enough of that ish! This aspect must have been crafted by some casino engineer gurus, lol.
If I must mention some lesser aspects, which I feel is only fair, I will say that the humor can, at times, skew a bit “teen-edge.” I'm still a kid at heart, though, so this aspect didn't really bother me, but I can see how the tone may not resonate with some. Also, the basic platforming is perfectly functional, but it can feel a bit loose and imprecise at times. This is more of an action-platformer, of course, rather than a pure example of “just” platforming. There was also not enough Captain Quark in this original entry, something I had forgotten over the years. However, Insomniac quickly recognized this mistake along with the potential of this character and thankfully remedied this issue in future installments. There were also some instances where the camera could be problematic. It wasn't a frequent occurrence and something you expect in most games with a 3D with a user-controlled perspective, but there were some cases where your point of view wasn't ideal, and it wasn't easy to remedy manually. There was also no lock-on targeting and strafing in this first entry, which makes it feel a bit lesser mechanically than future entries. Combat worked fine, but it is an element that was missed. And while you could unlock more powerful “Gold” versions of your weapons, there was no weapon leveling like future installments brought to the party. And I always enjoyed that feeling of incrementally growing in power with your arsenal that would come as this series evolved.
But those downsides are all very small relative to the overall package. This series offers just an incredibly fun formula. It's not complex in structure, although it provides a nice sense of progression as you explore and increase your power and expand your arsenal. Even though I would probably rate this as the lowest of the mainline entries in relative terms, that should not be taken as a slight as it's still easily an all-time classic for me. They clearly already had the formula down, and it was just a matter of refinement and expansion on those ideas. And what a fun recipe it is! There is a wonderful pacing where you constantly get new gadgets, weapons, planets to explore, secrets to find, etc. There's just this addictive package for me in this series. There's always something new to do or see, and the moment-to-moment engagement is rewarding on a consistent basis - breaking stuff, exploding things, crazy weapons, hoverboard races, evil villains, becoming the hero on a vast cosmic scale - really a teenage (or young-at-heart's) fantasy. It's just a consistent series of positive and fun reinforcements where you're never doing any one thing for too long. There's a really fun blending of comedy, adventure, and action that is truly the total package as far as I'm concerned. And not that comparisons are necessary, but as good as Jak & Daxter and Sly Cooper were on the PS2 as well, they were never in the same league as R&C for me - a series that has always been a tier above. And, as stated, the formula only got better from here. The barrier to just having fun is always remarkably low here, and I just find this series to be a bit of catnip relative to my sense of a good time. It just ticks so many boxes of what my brain finds engaging and keeps firing those reinforcements consistently across the game and series. Digital crack! And I was a bit surprised at how familiar most everything felt after more than two decades. It really speaks to the impact this game must have had on me at the time that the memory of details became so ingrained. When all was said and done on this revisit, I played for 36 hours across multiple runs, found all 40 gold bolts, and about half the skill points. I was intending to get everything on my own, but when I looked up what unlockables I was missing, I was only really interested in a making-of video that I just watched on YouTube. But the fact that this game held my attention and interest for almost 40 hours really speaks to how much I love it. An unquestionable 5/5 for me.