isthatallyougot wrote: ↑Mon Sep 26, 2022 10:21 amI'm not an advocate for difficult games. I am, however, a staunch supporter of creative authenticity and liberty. I do enjoy a good challenge oftentimes in gaming, but my own preferences have nothing to do with how I feel about this issue. Any creative work ought not be influenced by the crowd, the potential audience, if it is to be a reflection of a genuine passion - a mirror to something real that was born from honest inspiration. I like to enjoy artwork (of any kind) that is powerful because it arises from someplace of meaning/truth/passion within some creator and is then shared as it best it can be translated without any concern about how it may be received. Any creator who will compromise their integrity for a larger audience, for money, isn't sharing their most sincere vision. I realize gaming is an industry with money to be made, but those who make so many cynical concessions at the altar of profit display works that are hollow and obviously driven by something other than love of the creative process - they have nothing of real value to share. Their works are products-first and they can't hide their motivations from anyone who loves truth.
I agree to a certain degree, and why I said that I was pretty much fine with FromSoftware continuing to do what they do with their games since it’s their thing and I genuinely feel that it’s how they want to make their games from an artistic and creative standpoint. However, I take issue with other companies doing it strictly because FromSoftware has been successful with it. Like I said before, it feels forced and disingenuous to me as if they’re strictly doing it for marketing and financial gain since it’s a current gaming trend. Basically, they want to be part of the cool crowd too but they come across as posers instead of truly authentic to me. Instead of including a one set hard difficulty for design reasons, they simply do it to check off a checklist of what makes a Soulslike game a Soulslike game. In FromSoftware games their challenges feel somewhat like a natural and organic part of them, but in copycat knockoff games their challenges feel artificial, cheap and shoehorned in. I don’t really mind that FromSoftware has been successful with it since they basically invented it, but I don’t like how it’s become so popular that a lot of other game companies are ripping it off to the point where that’s almost all that we get anymore when it comes to third person action adventure/RPGs. If you’re a fan of third person action adventure/RPGs but not really a fan of the Soulslike design formula (primarily their one set hard difficulty) then you’re basically shit out of luck, because due to their popularity that’s all that companies seem to want to make within that genre anymore.
canedaddy wrote: ↑Mon Sep 26, 2022 10:24 amI hate to burst your bubble, but the wild success of Elden Ring is only going to mean a lot more Soulslike action RPGs. Git gud or play something else.
I've said it before, but Elden Ring isn't that difficult. I know a dude who's nearly 60 with severely atrophied skills, and he platinumed it.

It does, however, require a certain amount of patience and a thoughtful approach... observing boss patterns, using the right tactics and gear for different enemies, etc. If you don't like that kind of thing, I get it... sometimes I feel the same way... but an easy difficulty level would turn the game into a lame experience. Much of its impact comes in facing very powerful enemies and defeating them, even if it means you have to try different approaches or level up.
So your answer for third person action adventure/RPG game fans such as myself is to git gud or play something else? As you know third person action adventure/RPG games are one of my favorite genres, and are about the only types of games that I really like to play these days. So if I don’t have them to play then there isn’t much else on offer that I’m all that interested in playing, and my favorite form of entertainment is basically obsolete. Of course with me currently owning 700+ games to play we know that’s a bit of an exaggeration, but the point is that I still have less of what I really like to play the most because a Soulslike game is essentially a third person action adventure/RPG just with some design elements that differentiate them a bit. But not their one set hard difficulties, because a game can still be a Soulslike without being punishingly difficult. That’s more of a FromSoftware thing to me than it is a Soulslike thing, and why I associate it more with FromSoftware as a developer than I do as a particular genre of game because the difficulty of a game itself doesn’t dictate what genre that it is because any game can be punishingly difficult if a developer wants it to be.
With that said, I still don’t really get how having an option to tone down the hit points of enemies and bosses in a game like Elden Ring for example just to make it a little less demanding and punishing to play for those looking for a slightly more reasonable go at it would automatically make it a lame experience. Couldn’t the same really be said for any game that offers difficulty settings? When I lower the difficulty in any game that I’m playing it doesn’t alter the core experience, it just makes it a little easier for me to manage the overall challenge to make it less frustrating to play and more fun based on my personal skill and patience levels. Not all of us have the same skill and patience levels, and games shouldn’t treat us as if we do.
It’s my belief that everyone should be able to enjoy every game that they have an interest in playing at a challenge that they find preferable. The only thing that should prevent someone from playing a particular game is if they don’t personally care for its content, or gameplay. It shouldn’t be because it’s either too easy or too hard for them, all games should include difficulty settings for people to adjust the overall difficulty to their personal preference of enjoyment. The player should decide what difficulty suits them personally, there shouldn’t only be one difficulty that can either be too easy or too difficult for them to enjoy. If someone wants to play a game on the difficulty that the developer primarily designed the game around then that should be the default difficulty, but I don’t see how offering other easier or harder difficulties would take that away from them.
Video games are more interactive entertainment than they are art, they are ultimately made to be played and enjoyed which is why they’re called games. While they can also be admired as art, their primarily goal is to provide interactive entertainment. Therefore, since they’re an interactive form of entertainment and not a passive one such as music and movies they should have options included in them to make them enjoyable to everyone who wants to enjoy them. If your argument is that they should be played with the challenge that the developer intended then that should be the default difficulty, but if that challenge is too easy or too hard for someone then they should have the option to adjust it to their liking to enjoy the experience based on their personal skill and patience levels. Including options to do so doesn’t take away from the developers intended challenge of a game if that’s its default option. It’s there for people who want to play it that way, but there’s nothing wrong with someone not finding that particular challenge appealing and being able to adjust it to one that they do.
I probably wouldn’t have enjoyed half of the games that I have over the years if I was forced to play them with their default difficulties and wasn’t able to make them either easier or harder, and that would have been a real shame because I would have missed out on playing and enjoying some of my favorite games over the years just because I couldn’t enjoy them strictly based on their default difficulties. And considering that games are rather expensive and not free, I don’t think that it’s unreasonable for them to include options to make them enjoyable for everyone who buys them and want to play them for their content and gameplay. Their challenge should be an option based on personal preference just like any other accessibility option like camera controls. Would you also agree that a game shouldn’t include camera control options strictly because the developer wants you to play the game with one set camera control setting? It’s pretty much the same thing to me, because if I can’t change the camera controls to my personal preference then I’m not going to be able to play and enjoy a game. And if I can’t change the difficulty to my personal preference then I’m not going to be able to play and enjoy a game for that reason as well.