Izzy's 2021 Year in review...retro gamers unite :P
Posted: Tue Dec 28, 2021 12:53 pm
Ok, I guess we'll do this again. Early in the year I didn't game much at all due to moving and having much of my stuff in storage - much of which is *still* in storage, lol. But after things settled down, I got into back into a flow with gaming, and I found myself spending a bunch of time with older games for some reason. There are still tons of older games I want to play, and sometimes it's hard to mix playing games of yore with present day stuff - trying to feel like I'm enjoying the full breadth of this hobby. (This year I've already started playing more recent stuff, so maybe this will be a vastly different gaming year for me...we'll see.) Anyway, on with the countdown...
I only had one game that was a replay this year, which is a bit unusual for me. I usually like to throw in some personal classics along with new stuff over the course of a year, but this year only had one, and I'll get to that before starting the countdown.
REPLAY
THE PINBALL ARCADE (PC)

What can be said about pinball? Everyone knows it. Many love it. Many are indifferent. I, for one, absolutely adore it. I booted this up again this year and found myself as addicted as always. I've got 51 of the beautifully recreated real life tables. I'm still kicking myself for not picking up all of the seasons before some tables were delisted. What a fool! I never tire of pinball, and these 51 boards I do have could keep me occupied forever. Such a wonderful combination of skill, luck and sensory input. I'll play pinball (or its virtual representation) until I drop. I spent close to 60 hours playing various tables in this collection again this year, the majority of hours which were given to The Addams Family. This 1992 table has such an incredible flow with an absolutely great layout with always something to shoot for. I've surely not played every pin, or even close, but this is my favorite table. 5/5
#40) Wheels of Aurelia (PC)


Wheels of Aurelia is a text-based game where you have minimal control of a vehicle on the roads of Italy while on a journey to France as a girl who picks up hitch-hikers along the way. In the beginning the main character picks up a girl who turns out to be pregnant. Along the journey you have a minimal amount of choice in terms of dialogue options within a few short conversations. You eventually discover that men aren't worth it and decide to shack up with your first passenger (the pregnant girl) and raise the coming child together in France, having a much better life - all without men. Sheesh. I think this game is too "woke" for me. I'll listen to any viewpoint, especially if the game is fun, but despite the graphics being pretty nice, there's virtually no gameplay to enjoy and the interactions have virtually no depth or substance. I hate giving out 1/5 scores, and I won't here because I did enjoy the simple but well-designed graphics. But it really is barely deserving of the 2/5 I'll give it. Don't bother.
#39 Explorers (Deluxe Edition) (PC)


Explorers (Deluxe Edition) is a little indie experience that I fired up on a whim. The gist of the experience is that you are sailing around an unexplored world on a raft and trying to uncover the map. There are no real requirements or things you have to accomplish. You can try to uncover an entire map if you wish, a task which is facilitated by trading items you find on land masses peppering the seas with other explorers to get details about the world (uncovering more of the map). There are a variety of items - apparently of varying value as some individuals won't accept what you offer in trade, but little is explained. The visuals are fairly rudimentary and the sounds very reminiscent of the Atari VCS. I was satisfied with the presentation mostly, despite its simplicity, but there just wasn't enough to the experience. I can appreciate a non-directed approach where the goals are your own, but there wasn't really much to strive for here other than appreciating the atmosphere. Just not compelling enough to recommend despite its merits. It could be fleshed out into something enjoyable with some work, but as it is, it's more of a curiosity than anything else. 2/5.
#38 Midnight Manor (PC)




Midnight Manor for PC is a simple platformer/puzzle game where you arrive at a mansion looking for shelter and are greeted by the owner who offers you place for the evening in return for helping him out. You have to find some bones and artifacts that belong to the deceased denizens of this place and toss them into the fire. There are keys to find and boxes to stack for platforming as well as upgrades to find allowing for higher jumping and faster speed. You eventually end up in the haunted basement (and below) in your quest to uncover the mystery. It controlled nicely and had some appeal, but honestly was rather repetitive. I've surely played worse, but Midnight Manor wasn't engaging enough for me to offer a recommendation. 2/5.
#37 Jackie Chan Stuntmaster (PS1)



I love a good beat-em-up...emphasis on the word "good". I picked up Jackie Chan Stuntmaster on the PS1 hoping to get that experience. What I got was a mindless button-masher with no finesse or real style. The platforming ranged from serviceable at best to quite poor at its worst. The FMVs reminded me of Syphon Filter in their blockiness, which didn't really bother me, but had that similarity. There were boss fights that just felt like regular enemies with more health, collectibles that seemed meaningless, although Jackie felt like it was his "lucky day" when getting one. On the positive side I did get to *enjoy* Jackie's Engrish. What can I say? This game was disappointing, and if you take away the name on the box, it had virtually nothing to offer. A 2/5.
I only had one game that was a replay this year, which is a bit unusual for me. I usually like to throw in some personal classics along with new stuff over the course of a year, but this year only had one, and I'll get to that before starting the countdown.
REPLAY
THE PINBALL ARCADE (PC)

What can be said about pinball? Everyone knows it. Many love it. Many are indifferent. I, for one, absolutely adore it. I booted this up again this year and found myself as addicted as always. I've got 51 of the beautifully recreated real life tables. I'm still kicking myself for not picking up all of the seasons before some tables were delisted. What a fool! I never tire of pinball, and these 51 boards I do have could keep me occupied forever. Such a wonderful combination of skill, luck and sensory input. I'll play pinball (or its virtual representation) until I drop. I spent close to 60 hours playing various tables in this collection again this year, the majority of hours which were given to The Addams Family. This 1992 table has such an incredible flow with an absolutely great layout with always something to shoot for. I've surely not played every pin, or even close, but this is my favorite table. 5/5
#40) Wheels of Aurelia (PC)


Wheels of Aurelia is a text-based game where you have minimal control of a vehicle on the roads of Italy while on a journey to France as a girl who picks up hitch-hikers along the way. In the beginning the main character picks up a girl who turns out to be pregnant. Along the journey you have a minimal amount of choice in terms of dialogue options within a few short conversations. You eventually discover that men aren't worth it and decide to shack up with your first passenger (the pregnant girl) and raise the coming child together in France, having a much better life - all without men. Sheesh. I think this game is too "woke" for me. I'll listen to any viewpoint, especially if the game is fun, but despite the graphics being pretty nice, there's virtually no gameplay to enjoy and the interactions have virtually no depth or substance. I hate giving out 1/5 scores, and I won't here because I did enjoy the simple but well-designed graphics. But it really is barely deserving of the 2/5 I'll give it. Don't bother.
#39 Explorers (Deluxe Edition) (PC)


Explorers (Deluxe Edition) is a little indie experience that I fired up on a whim. The gist of the experience is that you are sailing around an unexplored world on a raft and trying to uncover the map. There are no real requirements or things you have to accomplish. You can try to uncover an entire map if you wish, a task which is facilitated by trading items you find on land masses peppering the seas with other explorers to get details about the world (uncovering more of the map). There are a variety of items - apparently of varying value as some individuals won't accept what you offer in trade, but little is explained. The visuals are fairly rudimentary and the sounds very reminiscent of the Atari VCS. I was satisfied with the presentation mostly, despite its simplicity, but there just wasn't enough to the experience. I can appreciate a non-directed approach where the goals are your own, but there wasn't really much to strive for here other than appreciating the atmosphere. Just not compelling enough to recommend despite its merits. It could be fleshed out into something enjoyable with some work, but as it is, it's more of a curiosity than anything else. 2/5.
#38 Midnight Manor (PC)




Midnight Manor for PC is a simple platformer/puzzle game where you arrive at a mansion looking for shelter and are greeted by the owner who offers you place for the evening in return for helping him out. You have to find some bones and artifacts that belong to the deceased denizens of this place and toss them into the fire. There are keys to find and boxes to stack for platforming as well as upgrades to find allowing for higher jumping and faster speed. You eventually end up in the haunted basement (and below) in your quest to uncover the mystery. It controlled nicely and had some appeal, but honestly was rather repetitive. I've surely played worse, but Midnight Manor wasn't engaging enough for me to offer a recommendation. 2/5.
#37 Jackie Chan Stuntmaster (PS1)



I love a good beat-em-up...emphasis on the word "good". I picked up Jackie Chan Stuntmaster on the PS1 hoping to get that experience. What I got was a mindless button-masher with no finesse or real style. The platforming ranged from serviceable at best to quite poor at its worst. The FMVs reminded me of Syphon Filter in their blockiness, which didn't really bother me, but had that similarity. There were boss fights that just felt like regular enemies with more health, collectibles that seemed meaningless, although Jackie felt like it was his "lucky day" when getting one. On the positive side I did get to *enjoy* Jackie's Engrish. What can I say? This game was disappointing, and if you take away the name on the box, it had virtually nothing to offer. A 2/5.