Re: Izzy's 2024 gaming year in review.
Posted: Fri Apr 04, 2025 9:17 am
The first of the 4/5s! Not sure that one is for me, but I applaud the oddity/charm.
Yeah, you need to be a bit of an oddity yourself, perhaps, to enjoy certain things.
It really is a touching / heart-string-pulling game. I'm not sure what sales it received, but surely it would get some more if it was available on PS. Maybe the cost to port it over is more than they want to bear. I really know nothing about the finer points of financial considerations when it comes to these things, ha.
My brother and I owned this game (and I still have it). Since I would have been like 9 or 10, I don't accurately recall much about my feelings or knowledge of the game at that time other than it was obviously a departure from the original but that I enjoyed playing it for the most part. I know I liked the different playable characters, the vertical nature of some of the levels, and learning about the potions for secret doors (probably from Nintendo Power). I have no idea when I learned that it was basically another game, but back then and as a kid, I didn't necessarily even care. I'm pretty sure most of my friends thought it was a good game, though there were a lot who also liked the first game better.isthatallyougot wrote: ↑Tue Apr 15, 2025 4:59 pm #18 Super Mario Bros. 2 (NES - 1988) 4/5 (Playtime 8 1/2 hours)
I don't know how this would have landed (or did, really) back upon release, having not experienced that sensation. I do know that it sold well and that it surely must have been perceived as an oddity, relatively speaking, and especially in the context of the third entry, which followed and returned a sense of familiarity to the original. I know that there are many who love SMB2 today BECAUSE of its unique nature, as well as those who find it to be the lesser NES Mario overall.
As for myself, I really enjoyed it for all the reasons mentioned. Had I played it back upon release, I'm not sure how I would have felt, but in the end, it's still a well-controlling and decently challenging game, given the less abundant extra lives - unless you just really get the timing down on the slots. It had some flaws, like the slippery ladders and vines that punished even a little tilt on the d-pad, and sometimes if you hit a ladder wrong from the top, it would glitch and you could fall to your death as you crossed screens rather than descending the rungs. I also didn't care for Luigi's lack of easily managed jumps, despite the wonderful leg-kicking-to-fly animation that propelled him forward. But it was almost entirely a smooth and polished experience. Had I played it during the release era, I may, and likely would, have considered it an all-time classic, but context and timing matters, and WHEN something is experienced relative to time can and does have a significant impact on how something is received. Many great platformers (and games in general) have come since, and I've played so many outstanding games during the interim. And I can't view SMB2 without a lens that includes that information and those experiences, for better or worse. I can't experience it in its natural context relative to its time in the spotlight. That ship sailed for me long ago. It's still a very good game, and I really enjoyed it via the lens of my experiences so long after the fact, but the impact of intervening time weighs upon it, perhaps unfairly so, but again, personal context matters. And to be fair, I HAVE played games long past their time in Sun that I did find worthy of personal hall of fame status. So, it probably is what it is, irrespective of context for me. In the end, as good as it is, it still feels a notch below that iconic original and ultimately renders it a 4/5 for me. Again, I may have been even more enthusiastic had I experienced it in a different context, but it, nevertheless, is still a platformer that was really fun and well worth playing, even through the lens of today, and a game that is, despite its origins, worthy of the Mario moniker.
Thanks for sharing that perspective. That's interesting. And I think you're right about the general shift in perspective with the passage of time. Sure, it wasn't *originally* a Mario game and was a bit of an oddity, but it's still good fun in being interpreted as a Mario platformer and as a general game imho.jfissel wrote: ↑Fri Apr 18, 2025 8:27 am My brother and I owned this game (and I still have it). Since I would have been like 9 or 10, I don't accurately recall much about my feelings or knowledge of the game at that time other than it was obviously a departure from the original but that I enjoyed playing it for the most part. I know I liked the different playable characters, the vertical nature of some of the levels, and learning about the potions for secret doors (probably from Nintendo Power). I have no idea when I learned that it was basically another game, but back then and as a kid, I didn't necessarily even care. I'm pretty sure most of my friends thought it was a good game, though there were a lot who also liked the first game better.
This is not a personal memory, but I believe that once SMB3 released (and then SMW for SNES), this game was relegated to black sheep status for a while. And then once other Mario games started using characters introduced in SMB2 (Shy Guy, Bob-omb, Birdo), people started to re-evaluate its legacy.