Re: Izzy's 2022
Posted: Sat Feb 11, 2023 10:51 am
7) Undertale (PC)

















Some games are so popular that even if you aren't looking out for them or following them in any way, they seep into your awareness through osmosis by virtue of being a part of the gaming community. Undertale is one such game for me. I had never watched any videos or read anything intentionally about the game, but it was so well-known and loved that I knew of it. I don't even remember how or when I purchased it. I think it was on sale ridiculously cheap in a Steam sale, and recognizing it, I figured I'd give it a chance, so into my backlog it went. And even when finally firing it up in 2022, I knew as close to nothing as possible about it. I just knew it was an unusual RPG, or at least that's what I thought I had absorbed via random encounters with conversation of the game on random message board posts.
It's always nice to go into things fresh, with no preconceived notions, well, other than knowing something is very popular, I suppose. What I found in Undertale was a retro-themed RPG with some charming pixel art, a great deal of humor, a wonderfully catchy soundtrack, some memorable characters, unique gameplay (for the genre) and just a lot of heart. The central premise is that there was a rift between humans and monsters and the humans cast some magic to force the monsters underground, where they are trapped behind a barrier. “Monsters," in the context of Undertale, may be interpreted in different ways. Of course, there's just the surface level idea, but as you play, it becomes apparent that there are references to class differences as possible dividing lines, or perhaps the idea that the "monsters" of the world are simply wearing protective masks, covering their own pain and insecurities. I don't want to spoil anything, but there's a bit of subtlety in the delivery of the narrative that made me question the themes of the game I was playing. I found it absorbing in that ambiguous way and I ended up looking for subtext throughout. There were some really funny characters and dialogue as well. There was a hilarious robot that had been programmed to destroy humans, but really just wanted to be famous. I've since learned that Sans, a skeleton - one of two brothers you encounter numerous times, has become quite a meme, apparently, and his delivery of dialogue in text-boxes was accompanied by funny sound blips that played like laughter as he “talked". There were lots of little touches like that which added a great deal of charm and a unique flavor to everything. I won't go into more, but rest assured that there's a great deal of personality infused from beginning to end, and if you appreciate oddball characters and little touches like those mentioned, you'll be pleased. And the sound, in general, from effects to the music, was simply top-notch. There were plenty of catchy and vibrant tracks to enjoy throughout that imparted a memorable flavor. The mechanics of the game were turn-based and when you battled, you were represented as a heart inside a green box and had to dodge enemy patterns, reminiscent of bullet-hell games, to avoid damage. On offense, you could perform a variety of actions other than simply attacking. You could talk to your opponent, insulting or charming them, and you could offer mercy to a foe who was about to fall, in addition to some other options. It was not your typical, kill-all-foes-indiscriminately RPG. The alternatives to traditional combat made you question the nature of the game by their presence alone, suggesting another layer to things. There's apparently multiple endings too, and at least one of them is tied to a pacifist approach to your "opposition". Some of the bullet-hell combat could be quite challenging, but as with all RPGs, there were items to regain your health and so on. I only had to replay a couple of fights on my way to the end, and I'm no expert in the (bullet-hell) genre, so that means of combat shouldn't dissuade. There were also some mildly challenging, but fun, puzzles thrown into the mix and overall, the pacing was very snappy, and I never felt like things dragged in my roughly eight hours with the game. There was always something new and interesting going on, and you never knew what absurdity to expect next in this consistently captivating and imaginative world. I don't really have much in the way of negatives to express. I had fun from beginning to end. It's an incredibly unique take on old-school RPGs with a very quirky charm, and everything just has this playful, happy and innocent vibe with a wonderful sense of love and inclusion underpinning the overall experience. It just carried this optimistic and hopeful tone that's hard for me to properly articulate, but I loved the sensation it conveyed. If you're open to something different that is full of its own style and which also pays homage to the old-school in some respects, you ought to give it a shot. 4/5.

















Some games are so popular that even if you aren't looking out for them or following them in any way, they seep into your awareness through osmosis by virtue of being a part of the gaming community. Undertale is one such game for me. I had never watched any videos or read anything intentionally about the game, but it was so well-known and loved that I knew of it. I don't even remember how or when I purchased it. I think it was on sale ridiculously cheap in a Steam sale, and recognizing it, I figured I'd give it a chance, so into my backlog it went. And even when finally firing it up in 2022, I knew as close to nothing as possible about it. I just knew it was an unusual RPG, or at least that's what I thought I had absorbed via random encounters with conversation of the game on random message board posts.
It's always nice to go into things fresh, with no preconceived notions, well, other than knowing something is very popular, I suppose. What I found in Undertale was a retro-themed RPG with some charming pixel art, a great deal of humor, a wonderfully catchy soundtrack, some memorable characters, unique gameplay (for the genre) and just a lot of heart. The central premise is that there was a rift between humans and monsters and the humans cast some magic to force the monsters underground, where they are trapped behind a barrier. “Monsters," in the context of Undertale, may be interpreted in different ways. Of course, there's just the surface level idea, but as you play, it becomes apparent that there are references to class differences as possible dividing lines, or perhaps the idea that the "monsters" of the world are simply wearing protective masks, covering their own pain and insecurities. I don't want to spoil anything, but there's a bit of subtlety in the delivery of the narrative that made me question the themes of the game I was playing. I found it absorbing in that ambiguous way and I ended up looking for subtext throughout. There were some really funny characters and dialogue as well. There was a hilarious robot that had been programmed to destroy humans, but really just wanted to be famous. I've since learned that Sans, a skeleton - one of two brothers you encounter numerous times, has become quite a meme, apparently, and his delivery of dialogue in text-boxes was accompanied by funny sound blips that played like laughter as he “talked". There were lots of little touches like that which added a great deal of charm and a unique flavor to everything. I won't go into more, but rest assured that there's a great deal of personality infused from beginning to end, and if you appreciate oddball characters and little touches like those mentioned, you'll be pleased. And the sound, in general, from effects to the music, was simply top-notch. There were plenty of catchy and vibrant tracks to enjoy throughout that imparted a memorable flavor. The mechanics of the game were turn-based and when you battled, you were represented as a heart inside a green box and had to dodge enemy patterns, reminiscent of bullet-hell games, to avoid damage. On offense, you could perform a variety of actions other than simply attacking. You could talk to your opponent, insulting or charming them, and you could offer mercy to a foe who was about to fall, in addition to some other options. It was not your typical, kill-all-foes-indiscriminately RPG. The alternatives to traditional combat made you question the nature of the game by their presence alone, suggesting another layer to things. There's apparently multiple endings too, and at least one of them is tied to a pacifist approach to your "opposition". Some of the bullet-hell combat could be quite challenging, but as with all RPGs, there were items to regain your health and so on. I only had to replay a couple of fights on my way to the end, and I'm no expert in the (bullet-hell) genre, so that means of combat shouldn't dissuade. There were also some mildly challenging, but fun, puzzles thrown into the mix and overall, the pacing was very snappy, and I never felt like things dragged in my roughly eight hours with the game. There was always something new and interesting going on, and you never knew what absurdity to expect next in this consistently captivating and imaginative world. I don't really have much in the way of negatives to express. I had fun from beginning to end. It's an incredibly unique take on old-school RPGs with a very quirky charm, and everything just has this playful, happy and innocent vibe with a wonderful sense of love and inclusion underpinning the overall experience. It just carried this optimistic and hopeful tone that's hard for me to properly articulate, but I loved the sensation it conveyed. If you're open to something different that is full of its own style and which also pays homage to the old-school in some respects, you ought to give it a shot. 4/5.