Re: Izzy's 2021 Year in review...retro gamers unite :P
Posted: Tue Jan 11, 2022 11:04 am
5) Tennis Elbow 2013 (PC)




When I was younger, and into adulthood, I’ve played a lot of tennis. I really loved the time I spent on the court and because of that affinity for the sport, I've tried out a variety of tennis games over the years. Smash Court, Top Spin, Virtua, Wii Sports, NES (Top Players and Nintendo's own) Hot Shots, Mario...Pong
, and probably some others have landed on my gaming screen. Some have been enjoyable and provided good fun, be they realistic or otherwise. But I've always been looking for a game that really replicated the feeling of being on the court. Enter Tennis Elbow 2013.
I don't remember how I became aware of this title, but the reviews all seemed to indicate that this would hit the sweet spot on my virtual racket, and after close to 70 hours, I'm ready to share my opinion. First of all, what TE does right is exactly what I was looking for - that feeling of being on the court. As you trade strokes (all the shots you'd make in a real match are here), that sensation of maneuvering yourself and your opponent around the court looking for that opening to put a winner away is fantastic. It's all about timing, positioning, anticipation, shot selection and execution. And the mechanics of executing your shot are subtle and varied, allowing you to really paint the lines when you get in a groove, imparting a wonderfully satisfying feeling of control. As the ralleys play out, there is an ever-present tension as you struggle to nudge the point in your favor - really great stuff. And the AI can be really challenging if you so desire. There are 6 difficulty levels, each containing 10 sub-levels., so it's possible to find that perfect zone for your own skill in order to find the right level of challenge with room to amp things up if you so desire.
The main meat of the game is a career mode where you create a player and start from youth, playing tournaments and training week after week in the hopes of eventually becoming the best player in the world. The way it's structured is that you acquire points to assign to your character through successful performances in tournaments - starting with the lower level tournaments and working your way up the ladder as your rank improves. But it's a balancing act because if you don't rest and play too many tournaments, you'll not have enough time for training in order to improve your (constantly declining) skills, and your stamina will become an issue from overwork. So you've got to take into consideration how much of a work load to take on as you develop your player. And climbing the ranks is satisfying - if, again, you've found that sweet spot in difficulty. Once you start encountering top 50 players, you'll be working for every point and every notch in the world rankings. It can be a bit of a grind because there are so many tournaments available, and playing a full career from beginning to retirement would take untold number of hours.
The game does have some downsides. I believe it was made by a single individual, and the lack of polish in terms of presentation is evident. Everything is very dry - some might say befitting of the sport, but a little bit of spice and flavor could have gone a long way towards engagement. It's got the nuts and bolts, but not the sizzle. The menus/UI are not very intuitive at first either. Once you figure things out, it's no problem, but they could use a redesign. Everything outside the on-court action feels very low budget, albeit functional. And as much as I love the core representation of tennis on the court, there is some room for improvement in one regard - net play. Coming to the net is a little awkward and not as smooth and natural as the exchange of ground-strokes from the baseline.
But, the most important facet of a good sports game for me is the feel of the sport itself in translation to controller in hand, and here Tennis Elbow 2013 really shines as the best (certainly most realistic) example of the game in virtual form in my opinion, net-play notwithstanding. It's consistently realistic and satisfying, and just *feels* like tennis. When you're an up and coming player on the fringes of being recognized and you find yourself up against a top 10 player in the world in a 5th set tie break at the US Open you entered as a qualifier, the tension is very real and palpable. You really feel as if you are on center court and each point is dripping with the tension you'd expect to feel as if you were there. With a little more budget and development resources this could be truly spectacular for a tennis fan. As it is, it's still great, just wanting that for that little extra that would put it all the way over the top. 4/5.
*Note : Tennis Elbow 4 released in 2021, and it's apparently a significant improvement in many regards, if any of you have any interest in the series. Although, now that I mention it, I think I might be the only one playing with any regularity on PC here, or not, idk.




When I was younger, and into adulthood, I’ve played a lot of tennis. I really loved the time I spent on the court and because of that affinity for the sport, I've tried out a variety of tennis games over the years. Smash Court, Top Spin, Virtua, Wii Sports, NES (Top Players and Nintendo's own) Hot Shots, Mario...Pong

I don't remember how I became aware of this title, but the reviews all seemed to indicate that this would hit the sweet spot on my virtual racket, and after close to 70 hours, I'm ready to share my opinion. First of all, what TE does right is exactly what I was looking for - that feeling of being on the court. As you trade strokes (all the shots you'd make in a real match are here), that sensation of maneuvering yourself and your opponent around the court looking for that opening to put a winner away is fantastic. It's all about timing, positioning, anticipation, shot selection and execution. And the mechanics of executing your shot are subtle and varied, allowing you to really paint the lines when you get in a groove, imparting a wonderfully satisfying feeling of control. As the ralleys play out, there is an ever-present tension as you struggle to nudge the point in your favor - really great stuff. And the AI can be really challenging if you so desire. There are 6 difficulty levels, each containing 10 sub-levels., so it's possible to find that perfect zone for your own skill in order to find the right level of challenge with room to amp things up if you so desire.
The main meat of the game is a career mode where you create a player and start from youth, playing tournaments and training week after week in the hopes of eventually becoming the best player in the world. The way it's structured is that you acquire points to assign to your character through successful performances in tournaments - starting with the lower level tournaments and working your way up the ladder as your rank improves. But it's a balancing act because if you don't rest and play too many tournaments, you'll not have enough time for training in order to improve your (constantly declining) skills, and your stamina will become an issue from overwork. So you've got to take into consideration how much of a work load to take on as you develop your player. And climbing the ranks is satisfying - if, again, you've found that sweet spot in difficulty. Once you start encountering top 50 players, you'll be working for every point and every notch in the world rankings. It can be a bit of a grind because there are so many tournaments available, and playing a full career from beginning to retirement would take untold number of hours.
The game does have some downsides. I believe it was made by a single individual, and the lack of polish in terms of presentation is evident. Everything is very dry - some might say befitting of the sport, but a little bit of spice and flavor could have gone a long way towards engagement. It's got the nuts and bolts, but not the sizzle. The menus/UI are not very intuitive at first either. Once you figure things out, it's no problem, but they could use a redesign. Everything outside the on-court action feels very low budget, albeit functional. And as much as I love the core representation of tennis on the court, there is some room for improvement in one regard - net play. Coming to the net is a little awkward and not as smooth and natural as the exchange of ground-strokes from the baseline.
But, the most important facet of a good sports game for me is the feel of the sport itself in translation to controller in hand, and here Tennis Elbow 2013 really shines as the best (certainly most realistic) example of the game in virtual form in my opinion, net-play notwithstanding. It's consistently realistic and satisfying, and just *feels* like tennis. When you're an up and coming player on the fringes of being recognized and you find yourself up against a top 10 player in the world in a 5th set tie break at the US Open you entered as a qualifier, the tension is very real and palpable. You really feel as if you are on center court and each point is dripping with the tension you'd expect to feel as if you were there. With a little more budget and development resources this could be truly spectacular for a tennis fan. As it is, it's still great, just wanting that for that little extra that would put it all the way over the top. 4/5.
*Note : Tennis Elbow 4 released in 2021, and it's apparently a significant improvement in many regards, if any of you have any interest in the series. Although, now that I mention it, I think I might be the only one playing with any regularity on PC here, or not, idk.