jfissel wrote: ↑Sat Jan 19, 2019 2:32 pm
Yakuza 0 at #4! Great write-ups for everything, but especially the last 2 games.
Phaseknox wrote: ↑Sat Jan 19, 2019 3:18 pm
jfissel wrote: ↑Sat Jan 19, 2019 2:32 pmYakuza 0 at #4!
Yeah, I was expecting it to be at #1 based on how much that he gushed about it.

Now I can't wait to see what his next three games are.
jfissel wrote: ↑Sat Jan 19, 2019 2:32 pmGreat write-ups for everything
I agree, he should be working as a writer somewhere because his writing is excellent.
Thanks for the kind words guys. It's my only significant contribution to our long-standing board for the entire year and my effort to keep our pulse going, however faint.

And if I didn't share my reviews, I'd just write them and forget about them for the most part.
#3 Uncharted 4 (PS4)
I think of the Uncharted formula/series as the "summer blockbuster" of video games. It's full of spectacle and light on any real substance, either mechanically or thematically - for the most part, but it tickles that spot in most all of us that just wants to be entertained by a rip-roaring yarn, full of action and romance. What could be more romantic than a treasure hunter in search of the lost riches of history, and Uncharted has always satisfied wonderfully in what it sets out to do.
Naughty Dog are real technical masters, and their work always shows a skilled set of hands and minds behind the visuals on display. In this entry on PS4, the visuals are utterly sublime, with so much detail and quality that it's incredibly easy to lose yourself in the various locales. I'm not a graphics-first type of gamer, but some games just set the bar so high that it's hard not to be wowed by what's happening on-screen, and Uncharted 4 certainly impresses throughout the journey. I found myself moving slowly through the various environments and really appreciating the artistry, both technically and creatively.
Aside from the next-level eye-candy, things were mostly status-quo for the series. In search of treasure - in this case the lost booty of Henry Avery - we bounce from clue to clue, as we are led from one gorgeous environment to the next, all the while battling opposing forces in search of the same valuable loot, lost to the passage of time. The gun-play was a little more sparse here than in entries-past, but it's good simple fun in this installment, much like the original trilogy on PS3. There's a bit of room for creativity with the enemy "rooms", and I really enjoyed being stealthy while trying to thin out my foes without being spotted. Also, new to the series is a grappling hook, which in addition to standard navigation, allows for some greater fluidity of movement in combat and some exotic launching takedowns. I really enjoyed this addition to the franchise, both in and out of battles. There were also quite a few semi-open spaces to explore, both via vehicle and on-foot, and I thought that really facilitated the sense of adventure you want to experience in this series, helping to mitigate the series' familiar sensation of being funneled from one grandiose set-piece to the next.
In terms of narrative, I thought that they handled the conclusion of the Nate Drake story line very well. The subtitle - and box art - were suitably ambiguous, leaving the conclusion open to doubt and interpretation, which kept things suspenseful for anyone who might be engaged with the story from the beginning. But I think that most who have followed the series since its origins will be pleased with the outcome. I was quite fond of the epilogue in particular which, without spoiling things, really put a nice bow on the entire package and left me fulfilled and ready to let the story line go. The voice acting was, as always, top shelf. I was particularly fond of the voice performance turned in by the primary antagonist, Rafe Adler - voiced by Warren Kole. He, along with the script, did an excellent job capturing the psychotic greed and ruthless, narcissistic ambition of such a villain. Kudos to his performance along with all the returning cast who continued to demonstrate a skillful command of their characters. In terms of Rafe, though, I thought this was the best final boss of the four main installments. It was a bit clunky and unintuitive, like the rest, but was handled better than any of the final showdowns from the first three.
All things are not perfect with UC4 or the franchise at large. Everything has always been more than a little unbelievable with Drake and friends being easily the greatest free-climbers the world could ever know. Also, the chaos and danger they encounter over and over would be enough to send anyone running for permanent safety after a single occurrence, but they are always back and eager for more. The ridiculous nature of things wouldn't be so startling were it not for the realism of the visuals and the well-acted characters, but things tends to sit at odds with each other, thereby given an incongruent feeling oftentimes. It's not a big problem, easily enough passed off as just a pulp video game, but the sensation did stick with me over the course of the series. Also, the bullet sponge enemies return, and some of the foes take far too much damage to be believable. It's not a major issue, given the overall tone of other elements, but it can be frustrating at times. Another thing I always found funny in this series is when characters might be having an in-game conversation that was not in tone with the action you were performing on-screen. It makes for some hilarious moments, though. Finally, to be sure, the series is more than a little formulaic at this point, which can impart a sense of diminishing returns from your adventures with Nathan and company.
However, the reason anything has an opportunity to become formulaic in the first place is because the formula is so good to begin with. And here, I'm thoroughly pleased with this final adventure of our wise-cracking hero. It's been thrilling circumnavigating the globe in search or romance and riches with this, now-familiar, crew. Uncharted 4, and the series overall, may not be the deepest, but it knows what it wants to be and fully embraces its identity to wonderful effect. I'll give this final adventure a 5/5.
#2 Ratchet & Clank (2016) (PS4)
Since the initial entry on the PS2, I've always been very fond of the Ratchet and Clank Series. They've always been such an intoxicating mix of wonderful humor, quirky characters, excellent visuals, and just-deep-enough gameplay to really be the whole package. And the fictional space setting always scratches the right itch for me as well. The series is really about as "for everyone" as a game series could be in my view. But it's been a while since I last took an adventure with the Lombax and his mechanical companion, and I figured it was about time to set things right.
The first thing that hit me with this reimagining of the initial PS2 installment on the PS4 was how stunning everything looked. Insomniac are really technical wizards. Everything is so clean, sharp, and vibrantly alive with color. And stylistically, the characters and environments tempt with a playful and incredibly inviting vibe. I find myself just wanting to spend time in this universe that Insomniac has created. Having played Uncharted 4 also this year, I was reminded of the friendly rivalry and collaborative relationship between Ted Price's studio and Naughty Dog over the years. Both studios are excellent at their craft and what they do, and Sony is so fortunate to have had a close relationship with both over the years - of course a bit closer with the Sony-owned Naughty Dog.
As for this entry in the Ratchet franchise, everything is just incredibly fun, like always. Getting new weapons and upgrading them for maximum mayhem is addictive as always. I enjoyed the two new items added to your arsenal in this installment - the Pixelizer - a shotgun that morphs enemies into 2D pixellated images that eventually break apart into little pixelized bits, and the Proton Drum which is an area of effect weapon that eventually shoots out electrical arcs stunning and killing enemies over a large space. I also love the little rewards that come from finding collectibles. I had a great time changing the appearance of the bolts to colorful balls of light (among other things) that, when coupled with a fully upgraded RYNO, left the screen in a glorious state of psychedelic chaos as bullets, "bolts" and enemies blurred into an overwhelming and indistinguishable visual feast. Playing with the various outfits, heads and screen filters also gave things a different flavor and feel.
Another plus for this entry was that I was enjoying myself so much, I found myself wanting to pursue the platinum trophy just to extend my time with the game. Usually I don't care about trophies, but when I'm having such a wonderful time, I sometimes find myself engaged in pursuing them. I played through the game five times in a row - more than needed for the Platinum, and that is something that I just don't do. I remember playing Resident Evil 4 back to back, long ago, and I'll occasionally do that if I'm really into a game, but I never play anything so many times in a row. Granted, after the first run and a half, it probably only took a little over an hour or so to complete with a maxed-out RYNO, so it does sound a bit more shocking than what it probably was - in terms of time commitment. But the point remains that I didn't want to put it down.
There are some minor points to make against the experience here. I thought the voice actor for Nefarious seemed to struggle to capture the character as well as he did in Up Your Arsenal (and other entries). I don't know if he was mailing it in or maybe the strain of doing that voice was just too much as he's gotten older, but I definitely noticed a downgrade in comparison to Up Your Arsenal. I was also pleased to find out that he was "Stan the Caddy" on Seinfeld when looking up information about the voice work - something I certainly didn't know. Also, although I love the character of Clank, I've never enjoyed his sections as much as the rest of the game, but they do provide a bit of space for the action to breath, so they do serve their purpose. On the whole though, I thoroughly loved this entry in the series, and it is an easy 5/5 for me.
#1 Out of the Park Baseball 18 (PC)
There isn't really much to say here. (and i've reviewed it before here as well) It's baseball. It's sports management. It's endless statistics and strategy. It's polished. It's utterly brilliant. I could play this for close to forever. I got this particular installment of this beloved franchise for a single dollar in a humble bundle a while back, and I've played 550+ hours this year alone (the pic was taken on January 2nd, 2019, and all hours were accumulated in 2018) - roughly .0018 cents per hour of entertainment at this point. I'd call that about as good of value for your entertainment dollar as you can find - without the slightest hyperbole. Of course, it's not for everyone. If you don't loves sports - baseball in particular - or numbers and statistics, it's wasted for such a person. But for someone like me, it's gaming nirvana. 5/5 and my personal game of the year. Normally I don't permit replays (granted this is a new installment to me, but things are largely the same year to year) to be included in my final year-end rankings, and I've spent a great deal of time in '16 and '17, but given the amount of time I've dedicated to this game, this year alone, I had to honor it as it so thoroughly deserved.
See you next year guys.
