jfissel wrote: ↑Wed Aug 10, 2022 7:55 am
I've completed them all. I haven't played III in a while, but it is a good one.
My personal rankings are: IV > VIII > XI >> VII > V > IX > III > VI >> I > II
III could be anywhere between 4th and its current 7th place. Maybe I'll fire that up on the ol' emulator soon to revisit. Perhaps VII is too high and V should be ahead of it...problem is, I don't have 150 hours to replay VII lol. II is good, especially with the addition of more playable characters to your party than just the solo effort of the original, however it gets ruined at the end where there is a long sequence of travel & battles and some enemies can just instant-death your party. Maybe this was changed in the mobile versions (and you can save state on an emulator to minimize the BS), but the original NES version on the console was brutal.
Wow, you and cane are *really* familiar with the series. I can see why though, judging by my time with XI. I've got IV, V, VI and IX on the DS in my backlog as well as VIII on PS2 and Heroes on PS4. So IV and VIII are the cream from your perspective. I'll keep that in mind. I'd probably just emulate VII or the older ones if I ever want to dive deep into the franchise.
Last night I was in the Casino watching the slots spin around forever, ha. As much as I've loved everything so far as well as loving casinos in games/rpgs in general, I was a bit disappointed with the execution in this one. It seemed an inevitability that you would win if you just kept spinning long enough - quite at odds with the nature of casinos, lol. I get it, they don't want players getting frustrated losing all their money in-game, but I wish there were some consequences there. I kept getting free and silver spins and my tokens just kept going up and up. I'm happy to exchange them for some nice items, but it felt hollow. And the act itself felt like tedious busywork after a while due to the lack of risk. Granted, I didn't have to do it, but I wanted some of the loot that was unique to the casino.