


Twin stick shooters are usually a great time for me. Dating back to Robotron 2084 in the arcades, I've long had an affinity for this breed of game when done well. Looking to scratch that itch, I picked up Crimsonland from my Steam backlog and gave it a twirl. First, I'll mention that it's an old game, originally released in 2003. So it isn't a modern-day looker, but I nevertheless found the visuals clean and impressive in their limited scope. There are a variety of ways to play from a quest mode with 70 levels along with three difficulties to a variety of survival modes and a Typing of the Dead kind of mode called Typ'o'Shooter. The main quest mode was fun and engaging. I finished the game on the first two difficulties, but 'grim' proved to be, well, grim. Hardcore - the middle difficulty - was a nice challenge as the levels progressed, causing the nice type of stress where you're so engaged that everything else falls away and you find yourself in a state of flow - a hallmark of a good twin-stick for me. The most fun I had with the game was in one of the survival modes called 'Blitz' though. It's an accelerated version of the regular survival mode where things amp up more quickly. The basics of this mode, and the main quest mode, is that you gain experience while playing stages, and that levels you up allowing you to select from a variety of 'perks' to aid your man with a plan. These perks can range from being radioactive, which causes sustained damage to the baddies in close proximity, to perks that grant you faster re-load, better firepower with your current weapon, faster experience, more power-ups appearing, having those power-ups be magnetized to your player causing them to float towards you, among many others. So as you level up and progress, there is this nice sense of strategy about picking the right type of upgrade, knowing that you'll have only so many as you try to stay alive as long as possible. It's also a fun type of lottery in the randomization of offered perks. On some chances to pick a perk, you'll not find anything that you're particularly interested in on the current run, and on others, you might want them all. There's also a perk to allow more perks to appear at each level gained, giving you a better chance to find just the right one. There's also a huge selection of weapons that drop in the killing spree. Some are significantly better than others, but most are viable, and many appear differently, both visually and in their practical/strategical application. There are also the aforementioned power-ups that are dropped which can really lead to greater havoc. From nuclear bombs that clear out big hordes around you, to spinning waves of fire, slow motion, increased movement speed, freezing all enemies, health bonuses and on and on, there are many beneficial drops that you want to desperately pick up - if you can get to them. When you're in a zone and you've got the right set of perks and power-ups dropping with hordes surrounding from all sides, the screen really comes alive in a beautiful dance of frenetic chaos that keeps you poised on the edge of your seat. Overall, I really had a good time with this in the 17 or so hours I played with it. It's not the cream of the crop in the genre, but it's great fun and I'm very happy I gave it some of my time. I can see myself returning for another set of runs on Blitz mode from time to time just to see if I can climb higher on the leader boards or just for the sheer enjoyment of the action. Recommended. 4/5.