
Being the month of October, I found myself in the mood to play something in the horror genre, and so I decided to fire up Claire on the PS4, a PS+ freebie. On the plus side the 2d visuals are well-done and the sounds and atmosphere are quite nice, giving off a spooky enough vibe. There was certainly some good here for the horror fan. However, things weren't as deep, either mechanically or psychologically, as I would have liked. I also found the map and navigation a bit cumbersome, and although not unlike some of the genre greats, this one didn't have enough special sauce to overcome its deficiencies. Not a bad game, but not enough to draw me in sufficiently to complete the (apparently very brief) game. 2/5
#18 The Witch and the Hundred Knight (PS3)

I only knew a little about The Witch and the Hundred Knight upon going in. I knew that it had a mixed reception, and I was aware that one of the main characters, the Witch, was more than a little rotten. I was in the mood for a niche RPG though, so I decided to pull it from the backlog to see what was what. I was immediately introduced to a plethora of unfamiliar terms and systems. GigaCals, Tochkas and Facets, among others seemed to avalanche and I found myself a little overwhelmed with information in the beginning. It was a little off-putting because the game did not do a good job of introducing the various concepts in a user-friendly and comprehensive manner. But I'm a patient bloke, and I stuck with things. And after several hours a good deal of the fog did indeed begin to lift, and I found myself intrigued enough to consider the possibility of getting into things. Just as I began to feel a movement and rhythm with everything, however, I spent a particularly long run through a "field", accumulating all manner of goodies, only to have the game crash back to the XMB. I was, like anytime something like this happens, a bit frustrated. For some reason, I decided to venture online to see if this was a known and/or fixable issue. Sadly, I found out that this is common, never-fixed (at least in the PS3 version), can happen fairly often, and even has potential to cause hardware issues with the PS3 fan. Um, no thanks. Besides that, the game had barriers to enjoyment prior to encountering that unaddressed bug. The top-down perspective play area is obscured by trees all over the place, often resulting in you not having a good vantage point for the action. Top-down is not my favorite perspective in the first place, but whoever decided it was a good idea to have the screen littered with trees towering over your little Hundred Knight - and blocking the player's view - ought to look for a new line of work. The Witch, who brought The Hundred Knight into existence, seems to be the villain, and what a mean, and cantankerous villain she is. She swears like a sailor incessantly and has no sympathy or mercy for anyone. She really is a vindictive, raging, evil bitch of a witch. Now, I did find that a bit interesting honestly, but the voice work that brought her to life was not great, making her character seem like a raging adolescent. Intentional or not, it wasn't my cup of tea, and I found her delivery quite grating.
When all is said and done, I'm a bit frustrated with this experience. It was not immediately accessible, but once I'd pushed past that barrier to get into it, it presented a crushing technical problem. This game reminds me of a girl who is convinced she's a real prize, unaware that they're lots of other fish in the sea. I mean yeah, she's got some charms, but how many hoops do I have to jump through to see the reward. I'll only work so much for it, but why bother, when there are so many more pleasant and agreeable alternatives out there. Not hard to move on to something better. If she'd only make things a bit simpler, she'd get more investment from those wanting to get to know her. I've heard the PS4 may have fixed the technical issues, but I don't know if I could wash the bitter taste out of my mouth. A regrettable 2/5.