No, I wouldn’t bend the knee and omit anything that I felt was an integral part of my game, and I never suggested that I wanted any developer to do that. I’ve been talking about adding options, not omitting anything from a game’s default experience. So the real question is would I add something optional separate from the default experience to cater to the crowd’s voice, and my answer is yes. As long as my vision of my game is intact by default for anyone and everyone who wants to play and experience it exactly how I intended it to be played and experienced, then I wouldn’t have a problem with including some options within reason that might make people appreciate and enjoy it more based on their personal preferences.isthatallyougot wrote: ↑Wed Sep 28, 2022 9:43 amYes, phase, I know you're pro accessibility. You've made that repeatedly clear.But my question was. would you omit an element that you saw as integral or cater to the crowd's voice? You're just talking about difficulty options again. I'm asking if you would stick to your own vision for your game or bend against audience pressures.
I understand that, and it’s part of what makes the whole one challenge for all experience of FromSoftware games feel like their thing based on how they do it. However, other developers don’t always tend to nail it quite like FromSoftware does, so it doesn’t always feel as fine-tuned in their Soulslike games. But regardless, I personally like to have a somewhat easier go of it in games in general because putting in the kind of work required to play through Soulslike games is exactly that to me... work. And that’s why I would like the option to lower the difficulty a bit so that I can still enjoy all of the aspects that I like about them (world, exploration, discovery, combat) without the constant frustration of always having to give it my all every step of the way, and having to redo the same sections and bosses over and over again.isthatallyougot wrote: ↑Wed Sep 28, 2022 9:43 amIt's been discussed many times, here and elsewhere, but FROM's games *DO* have difficulty options, fwiw. Yes, it's not an overtly selectable menu option, but it's in there. You've got a virtually endless selection of build/weaponry/magic/armor combinations. If you're not good up close, you can spam from a distance as well. Yes, sometimes it's still tough, but even if you don't have the hand-eye capacity and you can't be arsed to dig into all the intricacies of build-options, you can *still* brute force the games into submission via over-leveling. I'd call it boring to take that approach, but you can farm experience from enemies you *can* handle until they're no longer problematic and keep gradually building. My point is that the games are accessible to most anyone, it's just a matter of approach. If feels like you, as acknowledged, just simply don't have the patience for games that require the type of investment that FROM's main series asks of its players, and that's fine.
Your book analogy is a pretty good one, but reading is a passive activity as opposed to an interactive one. I feel that things are a little different when it comes to games, because they’re interactive. They’re not quite as straightforward as understanding the meaning of something as they are about actual player reflexes, skill, patience and tolerance. These things differ for each individual which is why accessibility options in games exist. With that said, I’m not demanding that every game have them just that I would like it if they did so that I could play and enjoy every game that I have a personal interest in from a content and gameplay standpoint.isthatallyougot wrote: ↑Wed Sep 28, 2022 9:43 amMy only issue with your position is the idea that *any* game developer *OUGHT* to include variable difficulties be default - that it should be some sort of industry standard, more or less. I mean, what do you do when you read a book and don't understand the themes and concepts that are presented. Should the writer/publisher include a synopsis as an addendum explaining everything to the reader just to make sure that the message was accessible to all? I mean, the idea that everything needs to be - or even *CAN* be appreciated by all disregards the reality that we're all different and we'll all find resonance with different harmonies and vibrations in this experience called life.
The point is that I like everything about them except for their hard difficulties, so I want to play them but can’t really enjoy them for that reason. It would probably be the same for you if they offered no challenge whatsoever, wouldn’t it be a shame if that was the case and you couldn’t enjoy them strictly for that one reason? Wouldn’t you like to have the option to crank the difficulty up so that they would be a more appealing and satisfying experience for you personally?isthatallyougot wrote: ↑Wed Sep 28, 2022 9:43 amYou say you can't enjoy Souls or many other games of that ilk, so what?