Yeah guys, having patience with games is surely a double-edged sword. Sometimes I'm rewarded and sometimes I end up wasting time. Case in point:
#50 Last Word (PC - 2015) 2/5 (6 1/2 hours.)







You know I have loved ranking and reviewing the games I play for a long time, and as I've continued this side hobby, I've come to more fully understand my own likes and dislikes within gaming and just generally have a better sense of my appreciation for various works as I've tried to critique and articulate my interpretations of my experiences. One thing that I have come to understand is that, while there are the unfortunate few games that are truly trash in my estimation, there are some games that are almost worse as overall experiences. I'll explain. Truly awful games don't waste too much of my time. They show me what they are, and I dismiss them from my rotation and quickly forget all about them, having only wasted a minimum of time in most all cases. However, there are some games that really get under my skin in a far more annoying manner than the truly wretched. There are some games that offer just enough to keep me curious and hooked in, and so I keep playing with these glimmers of interest pulling me along. But in some cases, these whispers of “what might be” never amount to anything of real value. I see some potential, and my curiosity is engaged, but it's all a big tease that drags me along with no payoff, and when I experience this, I get really frustrated for wasting a not-insignificant amount of my time on something that ultimately left me unsatisfied.
Enter a game called Last Word, which I pulled randomly from my itch.io backlog on PC. The premise is pretty interesting. You play as a photographer who is a guest at a posh party. Everyone at this gathering is a witty and accomplished conversationalist, and they all love getting the best of others via their sharp and quick tongues. There are a variety of rather interesting characters, snooty and otherwise, to add color to the evening. The point of this party is that the host, Professor Chet Chatters (nice name), is going to reveal a revolutionary invention, an invention that we ultimately come to know as a device that allows the professor to *always* get in the “last word" and therefore win all arguments and manipulate circumstances as he desires. In the course of this evening, you, as Whitty Gawship (another nice name), interact with the other guests and discover a wide variety of topics that you unlock that allows for normal banter and discovery along with the option to engage in conversational “battles,” the primary means of gameplay in this unconventional RPG. These conversational conflicts are pretty interesting. There are a variety of meters and attributes that you must focus on during the dynamic discourse with your opponent. You are ultimately trying to push things in your favor by moving a bar on a meter all the way to your opponent's side for the victory. And there are many ways to impact that flow with the ability to unlock more skills as you progress and level up. It's mostly about managing the type of tone and degree of emphasis for these interactions so that you can gain the upper hand. You can choose from a disruptive, submissive, or aggressive posture, all with various degrees of emphasis on those variables in order to build your tact and power so that you can execute damaging attacks and/or buffer against your opponent's remarks. And it's more complicated than that, but I won't bother going into the fine print. Suffice it to say that this battle system was unique and interesting, and it captured my attention as I played and wanted to learn how to better execute. So the basic premise of the game was quite engaging, and I liked a lot about what it offered.
However, given the opening paragraph, yes, of course, however, given the placement on my yearly countdown, there were some issues that failed to land, issues which ultimately hurt this game quite substantially in my view. In the first place, the actual story was just silly, and it was more of a dumb-silly than a tantalizing and fun type of silly. The professor's invention was this “mouth” that, well, it was just dumb, lol. And all the little details of how and why this thing was made just really never grabbed me. It just fell flat and was hard to enjoy, either from the fantastical standpoint or from the ongoing quality of the dialogue, even if the character archetypes were somewhat interesting. The story was just *there*, and I never really felt a pull from it like I did with the battle mechanics. I was also disappointed that a game that seemed to indicate that it would be so focused on language failed to utilize actual language in the duels. I was hoping for something like ‘Oh...Sir!! The Insult Simulator' which I played and enjoyed several years ago, a game that allows you to pick and choose your absurd phrases. And even though the battle mechanics were interesting in their unique nature, they ultimately amounted to a very complex game of rock-paper-scissors, and I found them more convoluted than elegant or necessary. And besides that, they often weren't very intuitive, and it took a good while and a fair bit of grinding before I felt capable in these contests, and then it was just over. And visually, the whole game takes place in a singular location with very simple RPG-Maker graphics. The simple graphics aren't a problem, but the lack of visual diversity was disappointing. But as stated in the beginning, this game seemed to keep giving me *just* enough of that carrot-on-a-stick vibe that I kept playing until I had finished it after about six and a half hours. *BUT*, it never realized its potential, and when I reached the end, I was left with a feeling of having mostly wasted my time, even if there were elements that were worthwhile, taken in isolation. It maintained just enough promise that it vampired away my time without leaving me with any feeling of satisfaction, and so I'm left with that rotten taste in my mouth of having given / invested without having really received, in the end. (If you've ever had that type of relationship with anyone in your life, you know.) Just a heartless succubus, despite some appearances to the contrary. Ugh, I hate that feeling. My last word is a maddening 2/5.