argyle wrote: ↑Tue Sep 27, 2022 8:38 amThe difficulty is a fundamental part of Elden Ring. The struggle that people have shared is what kept that game in people's minds for months, which is evident by the amount of YouTube videos, etc. that people have made & continue to make about it. Compare that to Horizon: Zero West which came out at about the same time and dropped out of popular conversation very quickly. I'm not saying difficulty is the only deciding factor between those 2 games, but it's a PART of the whole that makes ER what it is. If people could just crank down the difficulty & breeze through it they would have moved on quickly & it would have died out.
You’re right, Elden Ring’s challenge is definitely one of the reasons why it garnered so much attention at release and after. But of course that’s not the only reason, because the game itself is apparently a finely crafted piece of dark fantasy entertainment overall. It’s also multiplatform which Horizon Forbidden West isn’t, and that also played a role in it garnering more attention between the two. Not to mention that it also has a broader appeal to it as well. Horizon Forbidden West is a PlayStation only game primarily for fans of the first game in the series which is popular, but not as popular as Dark Souls.
canedaddy wrote: ↑Tue Sep 27, 2022 9:20 amThere will always be alternatives to Souls-style third-person action-adventure RPGs, but the crazy success of Elden Ring means a lot of developers are going to try to copy it. That's what always happens when a game is a surprise smash hit
That’s my point, with the popularity of Dark Souls, Bloodborne and now Elden Ring the third person action adventure/RPG genre has basically turned into Soulslike games to the point where they’re really the only types of new games that we get within the genre anymore. I don’t mind that too much from a design perspective since I somewhat like the Soulslike design formula (although I feel like it’s been done a little too much at this point), but I don’t like that other developers feel inclined to also make their copycat/knockoff games overly difficult with no difficulty settings just because FromSoftware does it. The difference is that it’s FromSoftware’s thing, and other developers just don’t do it as well. They kind of miss the point, and just crank the difficulty up lacking the same finesse and fine-tuning that FromSoftware’s games offer. And as someone who doesn’t like hard games without difficulty settings this aggravates me since it basically makes their games unplayable for me. As I said before third person action adventure/RPGs are some of my favorite types of games, but I’ve been enjoying less of them over the years due to the Soulslike hard difficulty trend taking over a lot of them.
canedaddy wrote: ↑Tue Sep 27, 2022 9:20 amI seriously doubt you're any worse at playing that kind of game than I am. Instead of complaining about how hard it is based on what others say, why not just give it a try?
I think that you have a lot more patience than I do when it comes to games, especially these days when I have so much to play that I don’t want to spend the amount of time required to git gud at any one particular game just to progress through it. Younger me was kind of into that, but older me isn’t. With that said, I still plan on checking out Elden Ring when I can get it for $20 or less primarily out of curiosity.
isthatallyougot wrote: ↑Tue Sep 27, 2022 9:43 amDo you think that game developers are unaware of difficulty options? We know, of course, that they obviously are. So, given that, we must assume that the omission of choice in that regard is an intentional design decision that they believe works towards the expression of their intended vision...right? What gives anyone the right to insist they do it differently? That's a very entitled view imho - no disrespect intended.
I accept this in regards to FromSoftware because like I said before I genuinely think that it’s their design philosophy for their games, and I can respect that. However, like I said to cane above a lot of developers are making their games hard and omitting difficulty settings just because it’s a current gaming trend based on the popularity of FromSoftware’s games. It doesn’t feel like an authentic vision in their games like it does in FromSoftware’s games, they’re simply doing it as a marketing ploy to sell their games to FromSoftware’s audience. In their games it comes across as a nefarious design decision, and not as a genuine one. Of course it’s their right to do it, but I don’t personally like it because it unfortunately ruins their games for me that I would enjoy otherwise. The Surge games are perfect examples of this, they’re hard just for the sake of being hard so that they can be more successful by being labeled Soulslike games. And it’s the same for most non FromSoftware Soulslike games including the upcoming Wo Long: Fallen Dynasty game that sparked this conversation to begin with. They want those Elden Ring dollars plain and simple, it has nothing to do with their creative vision because they’ve included difficulty settings in their games in the past prior to Elden Ring’s huge success.
isthatallyougot wrote: ↑Tue Sep 27, 2022 9:43 amGaming is *full* of variety and the medium is drowning in titles relative to any other point in the history of the format. What is the benefit of wishing that some games were different than they are? I don't get it. Play what you enjoy and let the rest go...or write letters of complaint to all the companies that aren't doing it "right" to let your mind rest, knowing you've voiced your view to the creators.
I don’t feel that wanting certain accessibility options in games such as difficulty settings is quite the same thing as wishing that some games were different than what they are. Difficulty settings have been one of the most common accessibility options in games since their existence. I know because I started gaming with Pong which allowed you to make the in-game paddles longer or shorter if you wanted to, and most games since have offered some sort of difficulty settings to make them easier or harder. They’re obviously included in games as an option to people who have an interest in playing them but might find their default difficulties too easy or too hard which would prevent them from enjoying them despite having an interest in them. Of course developers aren’t required to include them in their games and people can play something else if they don’t like it, but it’s considered a kindness to those who want to play and enjoy their games but are unable to if they find their default difficulties too easy or too hard. It just kind of sucks IMO to have to miss out on particular games that I would really like simply because their default difficulties are too hard for me to enjoy them. I can kind of accept it when it’s one developers thing like it is with FromSoftware, but not when it’s the mainstream popular thing for most games which it’s kind of becoming based on the commercial success of FromSoftware’s games.
isthatallyougot wrote: ↑Tue Sep 27, 2022 9:43 amI swear phase, I love all you guys here, but you seem like the most miserable cuss sometimes, and I wonder why you game at all.
If I seem like the most miserable cuss sometimes then you must not frequent any other gaming forums.

I just played and enjoyed the new Saints Row game that EVERYONE else is hating on. If I was the most miserable cuss then I would be joining the hate parade right along side them. The fact of the matter is that I buy and play more games than a lot of other people do, so I share my opinion on more games than a lot of other people do. And yes sometimes those opinions are negative, but they’re oftentimes positive as well. And I game because I really enjoy my time with the games that I’m positive about. They might be less than the ones that I’m negative about especially these days, but there’s still enough of them to satisfy me.