
I've never been the biggest fan of the Mad Max universe. I don't feel strongly one way or another, but I love Just Cause 2 by the developer, and when their take on the franchise was added to PS+ I thought I'd give it a try. I think the thing that made the strongest positive impression was the world itself. Avalanche did a great job conveying the hot, dry, corroded and rusty, parched and dusty, desperate struggle for water, fuel and survival in their depiction of the dystopian wasteland. Everything was suitably hopeless and chaotic, and really reflected my memories of the feel of the films. There was also a great deal of attention given to building the world outside of the visual presentation. There were plenty of character and environment bios you could read through to further flesh things out, if you were so inclined. All in all, the stage was nicely-set for a trip into this beloved world.
If the nuts and bolts matched the love given to the actual aesthetics, I would have been thrilled. Unfortunately I can't be so generous here as I am with my praise for the presentation. I know some will scoff at what I'm about to say here, but Mad Max was lacking any real heart or soul. Some say that this is an indefinable quality, but for me this sensation is quite palpable, and here I found the structure of things to be very cynical and coldly-mathematical. There is obviously a clear formula that is followed to the letter that takes precedence over any authentic creativity. I realize that making large open world games can be very time consuming, but the cost of that scale comes when we peek behind the curtain and see the calculated efficiency driving things. This felt very much like any of the myriad Ubisoft factory-produced, assembly-line products practically speaking. And when a game feels like that to me, I lose the ability to be moved. I play games or choose to engage in any other art form because of the potential to be touched deeply emotionally or on some other level. I want to be engaged because something is unique or just exceptionally well crafted. I can be affected via mechanics or narrative or sound, or other factors or a combination of all elements. But when things are so obviously a product more than they are something that the creators really felt and needed to express, I tend to lose interest. I'm not trying to be overly critical of Avalanche. Mad Max was clearly made by people who are very talented at their job, with "job" unfortunately being the operative word here. Despite the merits of their work, I can't really give it a recommendation. I gave it a sold 5-8 hours, but it just didn't deliver enough to warrant further investment. 3/5.
#23 The Walking Dead Season 2 (PS4)

Sometimes it's nice to play something that's a little less intense than Dark Souls, and I found myself reaching for season two of The Walking Dead by Telltale games as a sort of breather. Of course, I won't say that this genre is my favorite, but it's nice that there are so many flavors to sample from within this hobby so that you can keep things fresh. I started off with the option to import my choices from season one, but I played that on my PS3, and I didn't feel like playing this there - I don't even know if I had this available to me on that platform, so I just bit the bullet and accepted whatever randomized choices it wanted for me going in. Honestly, I probably don't remember many - if any - of those decisions, and after playing season two, I don't think it negatively impacted my experience.
Here in the second season we're again faced with the young protagonist Clementine in her quest to endure the zombie apocalypse. I will say that I did always find her to be a likeable character. The voice work brought her to life as both strong and gentle, and she was clearly the star of the show in terms of performances. There were some other actors that, in my opinion, didn't really bring much to the table, but overall there was enough drama on the screen from the interactions of the various characters to keep things interesting. There was plenty of tension created in this world of limited resources, a world that naturally brings out the best in some and the worst in others. There were a number of exciting and intense scenes to enjoy, and the journey was pretty enjoyable.
On the other hand, I've never felt like my choices were that significant in any of the games I've played by this developer. I'm always told a character will remember this or that, and I'm sure there are slight variables, but most of my choices given via dialogue are just button-pressing busy work to move the game forward without any real consequence. And since I haven't played so many titles in this cinematic-first genre, I'm always comparing them, and this falls significantly below the genre-best Until Dawn, in my experience. It's also not as good as Batman which I also played earlier this year. But comparisons aside, this adventure into the world of the living dead was not bad. It offered some decent drama and characters, and was - more than anything else - a nice palate cleanser for the more substantial meals on my gaming-plate. 3/5.
#22 Way of the Samurai (PS2)

There are so many games on the venerable PS2, and as many as I have played, there are, and will probably always be, titles that I still want to experience. I had long been curious about Way of the Samurai from Japanese developer Acquire. The promise of getting to live out the life of a Samurai where your decisions are impactful is, in theory, a wonderful premise. And you do get to make choices that result in a variety of potential outcomes. You live your virtual ronin life in an area called Rokkotsu Pass where you start off in the same place every time. You can choose to engage repeat plays in similar ways, only altering some dialogue choices, or you can wildly deviate in order to see what might happen. I played through the very brief campaign four times, achieving four different ranks, and judging by the screen that gave me that information, there are apparently nine more possible ranks to achieve. I was everything from "Punk" to "Samurai Master", but there were still levels that were listed below and above those ranks to discover. Upon completing the campaign once, you also unlock a battle mode which is essentially a fighting game that can be enjoyed solo or competitively with any of the characters you've unlocked, of which there are many. Based on the character selection screen, I had unlocked ten of a possible twenty-four. And the combat within the fighting game is the same as it is within the main campaign. Speaking of said combat, there is a fair bit of subtlety and theoretical depth to things. You can force your opponent off-balance (or have the same happen to you) to open up for stronger attacks. You can find new weapons and unlock myriad moves which give you flexibility in your approach. Overall, for something so apparently shallow and brief upon first inspection, there is a significant amount of depth. And I really appreciate that conceptually. The type of design which is superficially very small but offers a very compact and dense amount of layered content and experience is something I really respect and enjoy.
I wish that I could end my review at this point, but unfortunately there are some issues I had with WotS that prevented me from a purely positive takeaway. Firstly, the narrative delivery was not engaging for me. In a game that wants your attention through multiple, mostly-similar play-throughs, engagement matters, and I just wasn't really drawn in or affected with these characters or their outcomes. The production values are on the low end of the scale, but that could easily be overlooked if the characters and narrative were interesting and enthralling. But I found myself unaffected for the most part, and that limited my desire to see all the permutations of life in Rokkotsu Pass. And as interesting as the combat was potentially, I found the nuance to be mostly theoretical as I relied upon the same set of moves and positioning to dispatch most foes. Maybe I didn't unlock enough weapons or move sets to feel the full breadth of possibility, but I wasn't wowed by the combat in practice. Overall, this Samurai legend isn't a bad game, and I have others in my backlog which I'm still interested in playing to see how the series progresses, but this first entry was only mildly interesting from my perspective. 3 blades out of 5, but with a little refinement, this could be something special.