jfissel wrote: ↑Tue Feb 03, 2026 4:23 pm
isthatallyougot wrote: ↑Tue Feb 03, 2026 12:04 pm
J, I really appreciate your detailed thoughts and recommendations. It seems, based on your preferences, that I've mostly experienced the best of the best. I am curious what elevates IV to the top for you as well if you have any more detailed thoughts.
IV is at the top of my list for several reasons (some very specific and may only apply to me

)::
Some basic history: It was released in Oct 1992 in the US, 14 months after the SNES. A lot of people had moved on to the new system, but my friend and I had not. He owned the game - I never owned an actual copy until the DS version released

- and we used to play through all these NES RPGs together (FF I, DW I, DW III, DW IV, Crystalis, Destiny of an Emperor, etc).
1. I love the chapter system. A lot of times, my favorite part of a JRPG is the beginning where you're meeting characters, learning about the world/lore, etc. You do that 5 times here, but the first 4 chapters are each relatively short. And everyone joins forces in the last chapter to take on evil!
2. Speaking of characters - I find them endearing with their different skills and personalities. Coming off III with it's hero and 3 randos that don't talk, it was an upgrade IMO.
3. Many "firsts" in the series
a. Casino
b. Mini Medals
c. AI-controlled characters - in the NES version, you only control the Hero's commands and everyone else follows tactics (Prioritize Healing, Conserve MP, Go All Out, etc)...this can lead to some epic moments both positive and negative (like a mage casting a spell we know won't work), but hey it was pretty cool at the time. Later versions you can control all characters manually if you want.
d. A wagon for the rest of your party (you have 4 in your main setup and can swap people in and out of the wagon)
4. The main antagonist - He even got his own game a few years ago (DQM: The Dark Prince)! I still recall the epic final battle that goes through many stages (as in, you do enough damage and you defeat his arm, etc). Many years ago, I spent hours cross-stitching his first form...it's in a box around here somewhere

)
1. That's a cool structure.
3. I didn't know that these things were introduced after the initial entries, but I would have assumed there must have been some changes over time. As for the AI controlled characters I can imagine how that would be equal parts infuriating and exciting and there would have been moments of real exhilaration when battles were tight. I can also see how it may have been really punitive, given the fact that you likely would have often been in position to be forced to replay potentially lengthy segments. But, I can surely see the thrill in it.
4. That's a really cool expression of passion for this game! When I was younger, someone in my family (some relative I think, but I can't remember now) got me and my brother a latch-hook rug crafting kit. I got a baseball and my brother a basketball. (It's a craft where you loop yarn with a tool through a grid/pattern to create an image - sort of like paint by numbers.) Anyway, I got through the bottom three or four rows before dropping it entirely, lol. I remember seeing it in the back of my brother's and my closet laying there - forever unfinished, barely began even, lol. I was young and most certainly not in the proper frame of mind for something so repetitive and meditative - I wanted to be running around like a wild baboon most of the time.

Anyway, I admire both your patience (for that type of work) and indifference / self-confidence for sharing something that
some may view as less "masculine". And I can see the appeal of various types crafting, although I doubt it's something I'd ever make time for.
I have DQ IV on the DS. Maybe I should make it my next entry in the series whenever I'm ready for another go! Or go the other route with your earlier suggestions.
canedaddy wrote: ↑Wed Feb 04, 2026 9:50 am
I don't have many of those, but I can tell you it was absolutely mind-blowing when my dad hooked up this thing to the TV called Pong that let you determine what was happening on the screen (!!!) by turning knobs as you played table tennis and "hockey." Bro and I felt like we had been transported to the future!
Yeah, I have a similar memory around pong and those earlier pre Atari-VCS systems. I had an aunt and uncle that had the RCA Studio II and used to love playing bowling on it.
This medium/creative format has surely come a long way over a pretty short period of time.